Recent content by Dr_Pepper

  1. Dr_Pepper

    Suggestion to increase the Immolator's range on Cremator.

    They can be ordered to attack citizens if ordered by an SV. Cannot be used offensively Rebels. Here's the public link of Cremator protocols that most people don't know. Explains they're protocols and restrictions along with what they can be utilized for on special occasions that sometimes SV's...
  2. Dr_Pepper

    Custom Combine Interface for the Synthetic Faction/Cremator

    Bump Bumping this up for any new support or thoughts.
  3. Dr_Pepper

    Suggestion to increase the Immolator's range on Cremator.

    As fun it would be for me to be sent to wipe an entire block out there's strict rules that forbid me doing this. I'd love to have his health increased more so he fits the mini-boss concept that he is but maybe later down the line I'll suggest it. And to also answer your other question, he...
  4. Dr_Pepper

    Suggestion to increase the Immolator's range on Cremator.

    I can understand your concern with its range within buildings however even with my basic range right now I'm still op in buildings with the Immolator either way especially on this map. Along with that there is a rule on the Synthetic faction "Should not actively look for gunfights, shotcops or...
  5. Dr_Pepper

    Suggestion to increase the Immolator's range on Cremator.

    From my many hours of playing Cremator the one thing that has slightly bugged me is the Immolator's range, rather if it was for cleaning corpses or fighting hordes of Exogen's and Necrotics the range could be slightly longer. Despite for being a flamethrower, in RTB:R (Raising the bar: Redux)...
  6. Dr_Pepper

    Needs More Support Rename OfC to RL (and why)

    +Support Makes logical sense.
  7. Dr_Pepper

    Thermals have to go

    Then that's just the way it goes amigo. This a delicate topic so I'm not going to argue anymore with you on this.
  8. Dr_Pepper

    Thermals have to go

    Then kill the unit with Thermal vision.
  9. Dr_Pepper

    Thermals have to go

    Then as aip said only reasonable units like RANGER would be the only one that got it. And probably Cremator too
  10. Dr_Pepper

    Changing NPR to LPR (Terminal-6)

    +Support
  11. Dr_Pepper

    Put a cool-down & recent combat timer on Rebel suits/vest.

    I can agree with what you said too. Only fair they also receive something too.
  12. Dr_Pepper

    Put a cool-down & recent combat timer on Rebel suits/vest.

    Since I returned, I've noticed a perhaps problematic cycle as I observed while on Cremator. I've seen people head into Rb-1, get a vest and grab a weapon and start a holdout or go near the front door of RB-1 and then wait to kill any CCA with their guard down and go back to around the corner...
  13. Dr_Pepper

    Thermals have to go

    I like thermals but I can see the problem, but I still want them in-game because of how unique and useful they are. If anything, take it off CCA and have it on reasonable classes for Thermal like Cremator, Transhuman Arm.
  14. Dr_Pepper

    Ability to de-activate the combine overlay

    I'm pretty sure this is already a option to enable or disable in settings on main menu. Its under Hud, then "Combine Overlay" and it removes that blue effect which is why Law doesn't see it. (Could be wrong but pretty confident this is already in settings)
  15. Dr_Pepper

    New Model For the VICE division

    Sure similar but they'll just look more like Grunts, and why have another add-on for just 1 division for a model difference. Seems kinda unnecessary.