Recent content by LifetimeThiccness

  1. LifetimeThiccness

    Needs More Support Grid Needs New Guidelines

    And honestly, unless you want to drop the price of EMPs, combine locks should be pickable... ITS A LOCK.
  2. LifetimeThiccness

    Needs More Support Grid Needs New Guidelines

    If they want to be rid of their rebel problem, they should roll in and do a shadow raid. If that doesn't work, call in the OTA, if that somehow doesn't work, then thats honestly a skill issue. They shouldn't be able to just lock all their problems away in a basement IMO.
  3. LifetimeThiccness

    Other Moar dakka (AR edition)

    I can help with the details, especially if i can have a talk about dev intention and what yall want. I am of the belief that you can have alot more then just 7 firearms before you just have oversaturation, and just weapons not worth using.
  4. LifetimeThiccness

    Give us the ability to choose a static crosshair

    Having one that slowly rotates over time is distracting, and the worst part about it is that it swings around whenever i make a sharp camera movement! No. Bad. How the fuck am i supposed to shoot when the crosshair goes all over the bloody place??
  5. LifetimeThiccness

    Other Moar dakka (AR edition)

    If yall are fine with adding even more dakka, i can cook up some additions to the other weapon types i think would be cool.
  6. LifetimeThiccness

    Other Moar dakka (AR edition)

    I just wanted to make a more varied arsenal of ARs without breaking the balance, i think these can be easily added without just making unnecessary bloat, or breaking anything.
  7. LifetimeThiccness

    Other Moar dakka (AR edition)

    AKM: 600 RPM, good damage, has a noticeable spread. Crafting level 6, and a a crafting recipe that requires more wood then metal. Good eco AR with good damage per shot to make the bullets count. https://steamcommunity.com/sharedfiles/filedetails/?id=1522738778 FN FAL: 600 RPM, high damage. has...
  8. LifetimeThiccness

    Helmets and tear gas

    Hell, we could take things a step further, and have gasmasks require swappable filters. They dont have to be expensive, or anything like that, but not having a infinite supply of air would naturally encourage rebs to not wear gasmasks 24/7
  9. LifetimeThiccness

    Helmets and tear gas

    The normal helmet's crafting level requirement should be reduced to 5-6. I think having it be 8 is a bit too high Introduce a new craftable helmet: The wielding mask. Crafting level 8, requires a decent amount of refined metal, and plastic. Provides 65% resistance (Considering that headshots do...
  10. LifetimeThiccness

    The great impulse power dynamic problem, and my ideas on how to fix it

    NGL id like to see that model now. You got my interest!
  11. LifetimeThiccness

    The great impulse power dynamic problem, and my ideas on how to fix it

    Cant kill OTA without prep, cant prep without killing OTA, that like tryna getting a job to get experience, but the job wants you to have experience already.
  12. LifetimeThiccness

    The great impulse power dynamic problem, and my ideas on how to fix it

    I get that, but when a part of that preparation is "gather items that can only be obtained from killing OTA" then that's kinda a process that gets in its own way.
  13. LifetimeThiccness

    Needs More Detail Apartment System: Apartment selection

    Id imagine there'd be ways to just pay for the apartment you want if you dont like the one you've been given, but IDK.
  14. LifetimeThiccness

    The great impulse power dynamic problem, and my ideas on how to fix it

    Personally im a bit hesitant in making certain parts of rebel progression linked to fighting OTA. Every time ive seen it done, it gets into this catch of: "How do i fight OTA?" "Oh in order to square off with THOSE guys, and LIVE, you need ATLEAST a heavy vest, an AKM, and perhaps some...
  15. LifetimeThiccness

    Needs More Detail Apartment System: Apartment selection

    You want agency under the combines rule? Yeah right. You better have the tokens to pay.