Recent content by Shade_9

  1. Shade_9

    Small Issue Regarding Shotgun Ammo Crafting Recipe

    This is just a bit of a small issue of mine that's been bugging me for a bit but I don't understand why you would need metal bullet casings to craft plastic shells. I have but one simple request... Change the recipe for shotgun ammo to 4 GP + 4-6 plastic instead of using bullet casings to make...
  2. Shade_9

    Needs More Support Grid Needs New Guidelines

    It won't really matter if you get enough grids on, they'll lock it all down. Only takes 5 locks and 1 field to replicate what I showed in the post. Two i1 grids is more that enough to secure it all.
  3. Shade_9

    Needs More Support Grid Needs New Guidelines

    Grid needs their guidelines changed. So I have noticed a problem with Grid recently regarding the combine locks and forcefields. Grid technically has infinite locks and forcefields because once they deploy them it's no longer in their inventory so they can just go back and grab more and...
  4. Shade_9

    Accepted 360 Cameras?

    So I had an incident earlier today where I was about to go shotcoping and came across a camera that was looking away from me. I casually walked up to it from behind and all of a sudden it alerted CPs to my location while still looking back and forth like it was still scanning the area it was...
  5. Shade_9

    Accepted Convenient Exit

    You can when you are looting, going through your storage and scavenging but it's not a thing with the crafting UI
  6. Shade_9

    Accepted Convenient Exit

    So as all of you probably know when you are scavenging/looting/crafting, it opens a UI corresponding to one of those three things and in the top right their is a little button with an X on it. Pressing this will close the UI. However I have an idea for the sake of convenience and quality of...
  7. Shade_9

    Accepted A new armor piercing weapon

    I +1 this as well because I feel like most of the weapons are geared more toward shotcopping and not OTA hunting
  8. Shade_9

    Accepted Make All Weapons "Hold To Aim"

    Omg I did not realize this was a thing, thank you
  9. Shade_9

    Hop-On Event Clips

    Hey, that's me! Derek Laszlo!
  10. Shade_9

    HL2RP Development Focus Poll

    1: i3-i1 whitelist (Promotion system) 2: Fix the toggle ads for weapons (Made a forum post about that) 3: Moar lootable containers
  11. Shade_9

    Accepted Make All Weapons "Hold To Aim"

    In my short time on this server I have noticed that some weapons are hold to aim (Impulse default weapons) and some are toggle (TFA Base weapons). This for me is personally annoying to deal with and I would like it if all weapons are "hold to aim". Or make an option in the f1 menu to make all...