Weapon Base Change

Thanks for your suggestion. Would you mind going into more detail on the problems you think our framework has? :samuel:
I've read that the server uses both TFA and longsword, which is not ideal. Because of that, It's probably because of custom TFA guns being not so easy to do. I'm unsure though, as I've never actually seen how TFA really works. The weapon bases I mentioned provide easy customizability. It's really easy to understand/learn as it's pretty much the same as making a SWEP on GMod, just with way more capabilities and functions. I've also read in the Helix discord that TFA has dependencies to specifically cause lag on RP frameworks, but I don't know if that's 100% true. I wouldn't take chances. With that being said the performance could likely be better, and the weapon models can also stay because only the models are needed, not the base.

TL;DR
Longsword/Plutonic provides way more customizability with ease, longsword is classic though Plutonic has great effects, and a smooth viewbob. It's also better to choose one base instead of mix and matching longsword and TFA. With that there is a possibility of better performance, and the weapon models can stay the same as all the weapon bases need is the view/worldmodels
 
I've read that the server uses both TFA and longsword, which is not ideal. Because of that, It's probably because of custom TFA guns being not so easy to do. I'm unsure though, as I've never actually seen how TFA really works. The weapon bases I mentioned provide easy customizability. It's really easy to understand/learn as it's pretty much the same as making a SWEP on GMod, just with way more capabilities and functions. I've also read in the Helix discord that TFA has dependencies to specifically cause lag on RP frameworks, but I don't know if that's 100% true. I wouldn't take chances. With that being said the performance could likely be better, and the weapon models can also stay because only the models are needed, not the base.

TL;DR
Longsword/Plutonic provides way more customizability with ease, longsword is classic though Plutonic has great effects, and a smooth viewbob. It's also better to choose one base instead of mix and matching longsword and TFA. With that there is a possibility of better performance, and the weapon models can stay the same as all the weapon bases need is the view/worldmodels
Thank you for the input
 
Thank you for the input
i would like to mention the tfa lag does exist and from what i heard theres a system to stop it i have tested and seen alot of invalid shots on the server which has lost me alotta gear in what i consider unfair losses from 3 hits or even one hit from a high damage gun just not counting
 

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