Rends Suggestion List

Rend

MVP+ (HELIX-3)
Oct 7, 2024
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Rends Suggestion List

COMBINE

COMBINE CAMERA


Combine Camera having a manual control mode alongside a scope camera like the scanner & scan ability.

cameras Auto BOL for people without Facewraps, gas masks or CWU surgical mask on.



AIRWATCH

Camera system accessible while playing as Airwatch Unit,

Ability for airwatch scanner to place combine locks on doors as alternative attack, has to return to a resupply point per use, 1x lock per scanner.

Scanner scan/photograph ability to stun momentarily like stunbaton.


COMBINE FORCEFIELD
Combine forcefield to be able to set to CWU access
Combine forcefield to be disabled via EMP Tool


COMBINE LOCKS
Combine lock to be able to set to CWU Access.

Keycard item for specific access to singular or multiple combine locks.

i.e Combine lock on an apartment door set to a keycard given to a citizen.



CWU

Equipment

Add Civilian N95 gas mask with filter for “Weather event”, available to CWU, restricted for hazardous environment work & abnormal weather events

N95 craftable at workbench
N95 filters craftable at workbench


Reactive Workshifts
CA & Combine able to announce work shifts
OFC+ able to hand out standard rations as reward for work-shift.



ANTI-CITIZEN


BREWING

Brewing barrels clipping issue

make Sparkling water to be “pourable” through the inventory menu into moonshine barrels to avoid the “anti-entity” no-colliding issue with brewing barrels that arises when you’ve dropping too many items.

Breakable moonshine bottles into glass shivs
(has a small chance to go undetected by searches, excluding Jury searches)


Moonshine ignitable when shot, acting as a slow release of fire coning from the bottle, able to pickup & throw whilst spurting fire.



DEFENCE

Doors & Barricades

Barricadable or reinforcable doors

The ability to barricade or reinforce spawned & certain worldmap doors to be able to take more damage before open/breaking, barricade breaks and must be remade and reapplied once destroyed.


Emplacements

metal/wooden emplacements to blockade windows/ doorsways,

breakable after a few hits, or a well placed grenade, gives more purpose for throwables for civil protection.
 
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Thanks for the suggestions, couple quick notes:
Combine forcefield to be disabled via EMP Tool
Combine forcefields should currently be able to be disabled by using an EMP. You'll need to EMP the correct column of the forcefield that has the energy generation. As with doors, EMPs have a chance of failing to overload the forcefield. However, there's currently a bug/defect with this not working that we've fixed for the next daily restart.
Combine lock to be able to set to CWU Access.
There is already a CWU access mode on Combine locks you will notice at the CMU and CWU factories. However, Combine units themselves at the moment don't have a way to enable this mode, only when we configure the map and setup preset locks. If the community is interested, we could look into making a way for Combine GRID units to also be able to set the Combine locks to a CWU mode.

We have plans to significantly improve the rations, workshift, & scheduling systems.
make Sparkling water to be “pourable” through the inventory menu into moonshine barrels to avoid the “anti-entity” no-colliding issue with brewing barrels that arises when you’ve dropping too many items.
Will look into this issue, at the moment you do have to drop the water and physically pour it into the moonshine barrel by dropping it into the barrel. The other ingredients can also be added this way. Reason water does not have the option is because its use option is for drinking it. We can look at adding an inventory option for this but will need to make some framework changes. In any case, we will come up with a solution to this problem.
 

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