ill make it straightforward
-ALL zombies should be at 75-80 health, headcrabs at 40, fast headcrabs at 35, poison at 40 or 30
-headcrabs and zombies shouldnt climb ladders except fast zombies
-poison headcrab zombies should be reduced in movement speed
-zombies should have 5 minute NLR before getting back on the role (autokick off the role after death then come back after 5 min)
-zombie and headcrab speed and damage overall should be nerfed
-make headcrab hitboxes bigger
-reduce NPC zombie count by a bit
==
forcefields should be restricted to only 2 per person, 1 per district/general area by the person
forcefields should be destroyable by sledgehammers, fireaxes, pipes, emps, etc by striking the far left/right base of the forcefield
RULEWISE: forcefields shouldnt cover a wide gigantic open air area in the middle of the street ( such as park street )
==
combine locks should be able to be broken off by sledgehammers, fireaxes, hatchets etc once again
combine locks should not be appliable to vents and windows
-ALL zombies should be at 75-80 health, headcrabs at 40, fast headcrabs at 35, poison at 40 or 30
-headcrabs and zombies shouldnt climb ladders except fast zombies
-poison headcrab zombies should be reduced in movement speed
-zombies should have 5 minute NLR before getting back on the role (autokick off the role after death then come back after 5 min)
-zombie and headcrab speed and damage overall should be nerfed
-make headcrab hitboxes bigger
-reduce NPC zombie count by a bit
==
forcefields should be restricted to only 2 per person, 1 per district/general area by the person
forcefields should be destroyable by sledgehammers, fireaxes, pipes, emps, etc by striking the far left/right base of the forcefield
RULEWISE: forcefields shouldnt cover a wide gigantic open air area in the middle of the street ( such as park street )
==
combine locks should be able to be broken off by sledgehammers, fireaxes, hatchets etc once again
combine locks should not be appliable to vents and windows
Last edited: