Box raid triggering JW

So, right now when rebels drill the nexus box it dont trigger anything (yeah i know it trigger a alarm but come on) the rules state that nexus raid allow for unrest escalation, personally i think a nexus raid should trigger a JW, realistically raiding the nexus is the most dangerous thing you could do so the combine response should also be high.
 
I don’t really see the benefit of this. During a box raid, every Combine unit online is already aware that something major is happening, and escalation can be handled manually by Combine units with the appropriate ranks. Because of that, automating it doesn’t add much value.
 
I don’t really see the benefit of this. During a box raid, every Combine unit online is already aware that something major is happening, and escalation can be handled manually by Combine units with the appropriate ranks. Because of that, automating it doesn’t add much value.
then, modify the rules so that a nexus raid allow immediate escalation to JW, because unrest for a nexus raid feel...off
 
It makes logical sense in character, but I think this would unnecessarily punish players not involved, especially if the raid fails.
I do not feel that activating JW would help OTA units defend it either, but CU does allow for more routes to be used, giving a tactical advantage in that respect.
 
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now this, i agree on
to specify, the JW would only last for the duration of the nexus raid, if the raid fail then it return to civil, if the rebels suceed then they are hunted by the combine that would only last for the time for a full sweep of the map to be made thought
 
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to specify, the JW would only last for the duration of the nexus raid, if the raid fail then it return to civil, if the rebels suceed then they are hunted by the combine that would only last for the time for a full sweep of the map to be made thought
This feels more appropriate. Under a specific duty code it could operate differently than a standard JW.
Instead of map wide sweeps and searches, it could be solely focused on that incursion and ended when resolved/unable to take further meaningful action. This would lift restrictions on OTA and Civil Protection, giving the flexibility and tools to deal with the situation appropriately.

I really like the idea of the combine hunting down the raiders. But I do have concerns about difficulty and JW staying active for an extended period due to a small minority of raiding players, or how effective a sweep may be. It should be a situational and proportional response.
Most likely the raiders will seek shelter in a metabase, so extending JW for sector sweeps could be ineffective and makes for a boring time as citizen or the hiding raid party. After a certain amount of time, there is only so much that can be done that will produce meaningful results.

We should avoid punishing a majority that had nothing to do with it (Makes sense IC, but we should consider the player experience too.)
Perhaps we could limit how many areas or amount of time is given for JW sweeps based on the severity of the incursion, in order to limit negatively affecting a large portion of citizen players.
If it's a full on uprising, JW should operate as normal.
 
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This feels more appropriate. Under a specific duty code it could operate differently than a standard JW.
Instead of map wide sweeps and searches, it could be solely focused on that incursion and ended when resolved/unable to take further meaningful action. This would lift restrictions on OTA and Civil Protection, giving the flexibility and tools to deal with the situation appropriately.

I really like the idea of the combine hunting down the raiders. But I do have concerns about difficulty and JW staying active for an extended period due to a small minority of raiding players, or how effective a sweep may be. It should be a situational and proportional response.
Most likely the raiders will seek shelter in a metabase, so extending JW for sector sweeps could be ineffective and makes for a boring time as citizen or the hiding raid party. After a certain amount of time, there is only so much that can be done that will produce meaningful results.

We should avoid punishing a majority that had nothing to do with it (Makes sense IC, but we should consider the player experience too.)
Perhaps we could limit how many areas or amount of time is given for JW sweeps based on the severity of the incursion, in order to limit negatively affecting a large portion of citizen players.
If it's a full on uprising, JW should operate as normal.
maybe we could only sweep the city and sewers and exclude the outlands
 
Im of the camp that box raids should be like they were way back then: Quick, quiet, and capable of being done without detections, so you can guess how i feel about this one...

But for what you guys are saying about making it grounds for a manually triggered JW... I get the logic of it, but as law said you're punishing the large majority of the player base because a select few is doing something crazy. Im not against giving OTA temporary freedoms to give them more options to respond to the threat, but that could be achieved by a special rule, or an additional code, not by a shortened JW or something like that.
 
Im of the camp that box raids should be like they were way back then: Quick, quiet, and capable of being done without detections, so you can guess how i feel about this one...

But for what you guys are saying about making it grounds for a manually triggered JW... I get the logic of it, but as law said you're punishing the large majority of the player base because a select few is doing something crazy. Im not against giving OTA temporary freedoms to give them more options to respond to the threat, but that could be achieved by a special rule, or an additional code, not by a shortened JW or something like that
agreed, that could be a better option
 
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