- Jun 6, 2025
- 240
- 79
- 28
General idea for them is to make all of the armor craftable from just kevlar scraps and scavanged materials, and to make their balance non linear. So a guy wearing a OTA vest isint strictly better then a guy wearing a tactical suit.
So first: replace the heavy armored suit's bodygroup with the plate carrier one, and instead use it for the OTA vest, and change its name to OTA suit. ATM we literally just have two armors both sporting OTA vests, and the willard OTA vest bodygroup looks better then impulse',s vest model anyways.
Second: Replace the MK2 helmet with an altyn helmet that hides your identity, and prevents the use of gas masks. The mk2 helmet is just bloody ugly, nobody REALLY likes it, and the Altyn just fits the slavic setting of the game much better. Also, having the stronger of the helmets prevent the use of gas masks would actually give people a reason to use the weaker ones.
Third:
Make the heavy armored vest cost a scout suit, 2 kevlar, and 3 refined plates, and make the OTA vest cost a scout suit, 3 kevlar and 6 refined plates.
Forth: Give the suits the following stats:
Scout suit: Gives you the same MS as the CPs (considering im hoping scout suits no become no longer nessesairy to shot cop, and almost nobody follows that rule anyway, i wanted to give an actual reason for people to use it.
Tactical suit: 25% DR, no penalties (the reason im reducing its DR to 25 is because 30 is too close to 50 DR to really justify using the much more expensive and heavy OTA suit IMO)
Armored suit: 35% DR, -10% MS (same reason as above)
OTA suit: Same DR (50%), -20% MS
The heavier armors reducing your MS will give people a reason to use the lighter armors despite them being more available. Not to mention making the heavier armors require more kevlar would give us something to spend excess kevlar on.
So first: replace the heavy armored suit's bodygroup with the plate carrier one, and instead use it for the OTA vest, and change its name to OTA suit. ATM we literally just have two armors both sporting OTA vests, and the willard OTA vest bodygroup looks better then impulse',s vest model anyways.
Second: Replace the MK2 helmet with an altyn helmet that hides your identity, and prevents the use of gas masks. The mk2 helmet is just bloody ugly, nobody REALLY likes it, and the Altyn just fits the slavic setting of the game much better. Also, having the stronger of the helmets prevent the use of gas masks would actually give people a reason to use the weaker ones.
Third:
Make the heavy armored vest cost a scout suit, 2 kevlar, and 3 refined plates, and make the OTA vest cost a scout suit, 3 kevlar and 6 refined plates.
Forth: Give the suits the following stats:
Scout suit: Gives you the same MS as the CPs (considering im hoping scout suits no become no longer nessesairy to shot cop, and almost nobody follows that rule anyway, i wanted to give an actual reason for people to use it.
Tactical suit: 25% DR, no penalties (the reason im reducing its DR to 25 is because 30 is too close to 50 DR to really justify using the much more expensive and heavy OTA suit IMO)
Armored suit: 35% DR, -10% MS (same reason as above)
OTA suit: Same DR (50%), -20% MS
The heavier armors reducing your MS will give people a reason to use the lighter armors despite them being more available. Not to mention making the heavier armors require more kevlar would give us something to spend excess kevlar on.
Last edited: