Cremator Buffs And Suggestions

bobo02479

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Jan 7, 2026
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Cremators are pretty vulnerable as of now so I put up a list of what I think should be changed:

- Their health going from 150 to 250 Cremators were meant to be a mini boss in the half life universe first cleaning bodies and exogen life then Valve decided to make them engage with the player
- Immolator range Dr_Pepper already suggested this And it would make sense Cremators are tasked with cleaning exogen life but The exogens outpower them at both close range and long range
- Immolator damage increase I Don't know how much damage it does but I've been taking notes and a Zombie took half a mag of it If not increasing the damage on humans atleast increase it on Zombies(All zombies variants included), Antlions, Antlion Guardians
- Lessen the reload time on the Immolator, The Cremators have their Immolators connected to their Fuel Tank It would make sense to have their ammo on infinite or just have no reload time at all
- Instead of Cremators dying the usual way they would instead explode: I Think it would make sense as Cremators have alot of Burning capable stuff such as their fuel tanks their Immolators and more, If they explode they would also release deadly gas or oil or something like that
 
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To add my own suggestion, another server I played on did Cremators where their main fire was a Green Beam (meant for damage, had a small AOE that ignited and would constantly damage if the beam was on them) and the secondary shot out fire to clean up Xen Props or Bodies. As much as a loathe every other feature on that server, that actually made Cremator really good to play. (I can find clips if you'd like to follow up on it :) )
 

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