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  1. Imperial Knight

    Writing Bug Reports

    When writing a bug/defect report, please be sure to read through this guide so that we can best assist you and solve the issue faster. Bad Bug Reports Examples of a bad bug report: "It's not working" - What's not working? Only a screenshot/video provided with no description of the issue - What...
  2. Imperial Knight

    Accepted Please oh god please add something for lowpop

    Our version of the City 24 map has both a nav mesh and AI nodes in the outlands. Issue I've found from testing the patrol addon linked is that it has a memory leak that can take up over 32 GB of RAM and crash the server. We'll have to implement our own approach to fix this.
  3. Imperial Knight

    Accepted remove hunger and thirst degradation for the OTA

    Thanks for the suggestion, moved to the planned forum
  4. Imperial Knight

    Accepted Give us the ability to choose a static crosshair

    In a recent update, I added an option that lets you disable the crosshair spin/rotation animation. For making it completely static in third-person view, we'll have to do some more work to make that possible because where you're firing at is not where the exact center of the screen would be in...
  5. Imperial Knight

    Accepted OZ Outpost Ration/ATM

    Thanks for the suggestion, moved to the planned forum.
  6. Imperial Knight

    Astronet Merch & Apparel Release

    Astronet Merch & Apparel Release Astronet hoodies, shirts, hats, & more are now available! All purchases directly support Astronet and the community. We've chosen high-quality brands and designs to give you the best value. https://an.gg/merch
  7. Imperial Knight

    Accepted Render distance.

    Thanks for the suggestion, this is fixed in the latest map update
  8. Imperial Knight

    Accepted Zombies in the outlands

    Thanks for the suggestion, moved to the planned forum
  9. Imperial Knight

    Needs More Detail Voicelines

    We'd need suggestions on which voice lines to add, we've added all the ones we could think of plus beta sounds: https://astronet.gg/forums/threads/civil-protection-overwatch-voicelines.46/ We can easily add new ones, we'd just need to figure out what those are. Text replacement was disabled...
  10. Imperial Knight

    Accepted thermal vision adjustement

    Suggestion accepted, moved to the planned forum
  11. Imperial Knight

    Other AR2 recoil/ croshair bug

    This post seems to be a duplicate of your other post. Please add any other details you have about the AR2 and crosshair there: https://astronet.gg/forums/threads/ar2-recoil-and-the-crosshair-also.673/
  12. Imperial Knight

    Accepted Walets Whitelist Request

    Your application has been approved based on your activity and behavior in-game. You'll receive your whitelist in-game shortly.
  13. Imperial Knight

    Needs More Detail new combine HUD bug

    I haven't been able to reproduce this issue, does it happen under certain circumstances or is it consistently happening for you?
  14. Imperial Knight

    Accepted Automatic code change

    We'll be looking into adding a system like this
  15. Imperial Knight

    Accepted Door lock/unlock Sound

    Thanks for the suggestion, this has been implemented in the latest update.
  16. Imperial Knight

    Accepted Bring back lamps

    Lamps have been readded with new limits on certain settings. From our testing, these new limits mitigate the open game bug.
  17. Imperial Knight

    Accepted Bring back lamps

    You can use this setting to fix the regular lights and make the draw on non-props too: r_dynamic 1 Or: F1 -> Settings -> Performance -> Dynamic light rendering enabled
  18. Imperial Knight

    Accepted Bring back lamps

    Yeah that issue started after a certain Garry's Mod update. We may be able to unrestrict the lamp tool for the time being if we can add some constraints on some of the settings. Main FPS drops seem to be when certain FOV, brightness, and distance settings are used on the lamps. Adding limits to...
  19. Imperial Knight

    Accepted Bring back lamps

    This open game issue is the reason lamps were restricted: https://github.com/Facepunch/garrysmod-issues/issues/5818 We're planning on adding craftable lamps that you can place. These will have a similar set of models and we'll be able to implement the lamps in a way that doesn't drop client...
  20. Imperial Knight

    Accepted remove lamps perm for non staff member

    Thanks, these have been restricted since they can be abused to drop client frames significantly. In the future, we could add a lamp item that is placable, which we'd be able to prevent from dropping FPS. We're also looking at readding the lamp tool with some limits on the settings