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  1. LifetimeThiccness

    Revert latest weapon changes

    Are they BETTER? Yes. Is it GOOD? No. The FN FAL has basicly 1.26 the DPS of the SMG while having half the mag capacity, a less forgiving RoF, more recoil, and a MUCH higher weapon and per bullet cost. The SKS is admittedly better and might be a decent pick... Edit: Ehhhh. Not really. SMG's...
  2. LifetimeThiccness

    Ammo changes

    What's the purpose of introducing different GP qualities? Balance? The higher caliber weapons (besides the Magnum which has already been nerfed i believe) weren't ever common picks in the first place, nor are they overwhelming in combat, so i see no reason as to why we should make gathering the...
  3. LifetimeThiccness

    I don't like metal exclusive containers

    I don't like how they have a longer resupply time then all the other containers, and i really don't like how they're the only way to get one of the key base resources, and the fact you can count the amount of them in the map in one hand. Have metal just show up in normal containers like every...
  4. LifetimeThiccness

    Utilize the slums, and just have more lootables in general

    Scatter some lootables throughout the slums, and add more in the sewers and outlands. Have it be a place actually worth exploring, cause right now it's just dead space. Would also help loot running be much less contested.
  5. LifetimeThiccness

    Revert latest weapon changes

    OH and the FN fal deals the same damage per shot as the ZV while having a slower RoF and less bullets for some fucking reason.
  6. LifetimeThiccness

    Very Big Issues Overlooked + Rebels too nerfed + Combine too OP

    The FN FAL, what was supposed to be our strongest rifle, does 15 damage at 400 RPM with 20 rounds. Whats the stats of the AR2 i wonder? Probably alot better then that if it was left untouched.
  7. LifetimeThiccness

    Revert latest weapon changes

    19 at 190 RPM if im not mistaken USP is 10 at 440 do the math.
  8. LifetimeThiccness

    Revert latest weapon changes

    We got a USP dealing more DPS then the SKS We got RoF and DMG nerfs across the board From what i understand the burst damage weapons barely got touched so now things are even MORE burst weapon sided. (Need to confirm but my metal stash is getting low) What the hell is all this??
  9. LifetimeThiccness

    UNION's lackluster existence

    Ok so Grids DO get flashes... NGL we could always remove them from grid, and give em to Unions. I want them to act as grenadiers because it would help them an actual utility role instead of just giving them bigger guns. And also the fantasy of CPs regularly using grenades is something i have...
  10. LifetimeThiccness

    UNION's lackluster existence

    Im saying CPs in general are faster then normal people. There's no need to ake them even bloody faster.
  11. LifetimeThiccness

    Zombies

    Theres a old impulse feature that slowly recovers your health to 75 if you're well fed. Looks like they forgot to account for that for the zombies.
  12. LifetimeThiccness

    Combine ammunition

    Besides, sub stations to resupply ammo on the go are coming, just be patient.
  13. LifetimeThiccness

    Combine ammunition

    ...CHRIST no! Rebs are lucky to even have spare ammo in the triple digits, and if we can make 90 smg rounds work, you guys can certainly learn to make 500 work
  14. LifetimeThiccness

    Combine Recycler

    A way to dispose bodies would definitely be appreciated, but i will say we'll need more recyclers spread out around the map. I don't think people will bother making the hike all the way to the nexus every time somebody gets killed.
  15. LifetimeThiccness

    UNION's lackluster existence

    Grid dosent get flashes and i think they only get gas at I1. So Union getting access to flashes and earlier access to gas would let them lean towards their tactical role without increasing their already buffed movement speed. And i an EXTREMELY hesitant in giving them easier access to sub guns...
  16. LifetimeThiccness

    UNION's lackluster existence

    I don't wanna just have them all start toting sub guns, otherwise everyone will flock to union and we'll see a resurgence of the "12 CPs with subguns" special that piss me off. But i definitely agree that they need some help. Honestly, just giving them easy access to flashbangs and gas grenades...
  17. LifetimeThiccness

    OTA QRF (Quick Response Force)

    Regardless of what you feel about the specifics of the suggestion here, the main takeaway i want to have is that: We should normalize combine being able to pick some of their own fights (cause i currently never seen such happenings. Having shadowraids happening, like, once a day if that is NOT...
  18. LifetimeThiccness

    TacRP weapons

    There's also alot of civilian carbines in the packs too. Some of them i fuck with like the SKS, mini 14, and the scout, but imma be real, i think we can do away with most of them
  19. LifetimeThiccness

    TacRP weapons

    I remember gushing grannies about this weapon pack to some of the devs back in the day, but i don't think i ever actually made a post about it, so here it is: https://steamcommunity.com/workshop/filedetails/?id=3006509287 Its a weapon base literally designed and balanced for rp servers with a...
  20. LifetimeThiccness

    Imma be real i dont think the magnum should one tap to the head

    Huh. Guess I didnt. But i do distinctively remember talking to one of the devs about it.