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  1. DarthSidious.exe

    HLA animation W.H

    +1 good idea
  2. DarthSidious.exe

    Accepted frag grenades

    the rest of the grenades are fine but the frag grenades in my opinion lack throwing range, damage and blast range do you think it could be improved or idk use the regular grenade from HL2
  3. DarthSidious.exe

    HLA weaponry

    since we already have the PM for the combine HLA units (grunt, charger, and ordinal) i think it would be nice to give them their proper weaponry pulse SMG, AR1, pulse shotugn ect ect(if they exist in the weaponbase the server use)
  4. DarthSidious.exe

    Accepted add a icon when a player talk

    pretty self explanatory
  5. DarthSidious.exe

    Accepted Please oh god please add something for lowpop

    also does the map have a navmesh ?
  6. DarthSidious.exe

    Accepted Please oh god please add something for lowpop

    also i recommend theses addons for a better AI https://steamcommunity.com/sharedfiles/filedetails/?id=3048721100&searchtext=ai https://steamcommunity.com/sharedfiles/filedetails/?id=3500863715&searchtext=ai Second addons is heavely customisable you can decide how accurate the combine soldiers...
  7. DarthSidious.exe

    entities unloading distance

    as seen on the screenshot entities that at mid/long range of the player arent rendered wich can give unfair advantage as a player will be able to see a other hiding behind cover if he is far enought (even worse with thermal vision)
  8. DarthSidious.exe

    Accepted Please oh god please add something for lowpop

    nevermind u already found it
  9. DarthSidious.exe

    Accepted Please oh god please add something for lowpop

    yea it would also be a good idea to add a addon that allow the NPCs to "patrol" when not in alert mode i think i know wich one can do that but il search
  10. DarthSidious.exe

    random ideas i come up with

    - Add a option to rescind a autonomius unit/defunct command just in case someone make a mistake even thought it shouldnt happen
  11. DarthSidious.exe

    random ideas i come up with

    First suggestion is to reduce the time between the time where a grenade stop moving and the time it explode because currently its too long and render grenades (especially the frag one) useless - add a console in the outlands outpost - add this addon...
  12. DarthSidious.exe

    Needs More Support Ranger xp cost

    i think the xp required for ranger should be reduced as it really useful in the outlands, maybe put it at the same xp as mace idk
  13. DarthSidious.exe

    Needs More Support OTA elite assets codename

    KING as a codename for the elite is kinda strange considering its more of a CCA codename so i think it should be modified to a other, idk reaper maybe ? or anything else
  14. DarthSidious.exe

    Accepted remove hunger and thirst degradation for the OTA

    cuz they are transhuman so yea they do need to eat but not as frequently as for example CCA
  15. DarthSidious.exe

    ota/cca rank rework

    i think the rank shouldnt be determined by how xp you have but rather how competent you are. in short get rid of the xp requirement for the ranks (class xp req should be lowered) and instead put in place a WL system for each rank except the lowest, you prove your competency and as a reward you...
  16. DarthSidious.exe

    Needs More Detail Voicelines

    i think the "ripcord" voiceline should be swapped with the other one
  17. DarthSidious.exe

    Hopper Mines & Shield Scanners Suggestion

    very good idea indeed what could be nice is that any person scanned by the clawscanner get pinged in priority to the OTA
  18. DarthSidious.exe

    Accepted Zombies in the outlands

    while having zombies spawn in the outlands is a very good idea they dont move or wander around when there are outside of the render distance of a player wich mean they are sometimes always in the same spot and it take a while for them to actually move
  19. DarthSidious.exe

    Accepted AR2 recoil (and the crosshair also)

    aditionally, the AR2 damage at close range seems low, it took me about 5 shot to kill a fast headcrab ironically its also too precise i think if the crosshair isnt perfectly on target you wont hit it