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  1. DarthSidious.exe

    More Passive Activities 🙏

    Agreed
  2. DarthSidious.exe

    Accepted AniMiles' Cremator Application

    bro is fast... + support for me
  3. DarthSidious.exe

    Give the rebels more traps options.

    Maybe we could give them the SLAMS so they can use the tripwire function to trap doorways and such, it would be really fun in my opinion
  4. DarthSidious.exe

    Low-DMG Vort Melee

    + support this indeed allow them to break things when they block their way
  5. DarthSidious.exe

    Ability to de-activate the combine overlay

    I get why its in place but personally i would really like to have the choice to enable or disable it. (note: im speaking about the blue-ish filter on the screen
  6. DarthSidious.exe

    Box raid triggering JW

    agreed, that could be a better option
  7. DarthSidious.exe

    Accepted Add a radio system (voice)

    would be very VERY helpful because i saw a lot of people die because they were typing important shit or smth like that (off course rebels should be able to get somes too either looting or crafting their own or both, this could also introduce a mechanics to hack into each other comms. they would...
  8. DarthSidious.exe

    Box raid triggering JW

    maybe we could only sweep the city and sewers and exclude the outlands
  9. DarthSidious.exe

    Box raid triggering JW

    to specify, the JW would only last for the duration of the nexus raid, if the raid fail then it return to civil, if the rebels suceed then they are hunted by the combine that would only last for the time for a full sweep of the map to be made thought
  10. DarthSidious.exe

    Box raid triggering JW

    then, modify the rules so that a nexus raid allow immediate escalation to JW, because unrest for a nexus raid feel...off
  11. DarthSidious.exe

    Box raid triggering JW

    So, right now when rebels drill the nexus box it dont trigger anything (yeah i know it trigger a alarm but come on) the rules state that nexus raid allow for unrest escalation, personally i think a nexus raid should trigger a JW, realistically raiding the nexus is the most dangerous thing you...
  12. DarthSidious.exe

    Make the OZ Combine Outpost Ammo Box drillable

    I agree, i do think the OZ box loot should be the same as the one in nexus, also i dont think it would need a auth however you would def need a required number of OTA to raid it (ex: 5 OTA need to be on for the box to be raidable
  13. DarthSidious.exe

    Accepted Map change (please)

    after i re checked and yeah theres a lot of things, but i think it could be nice to use it, theres sewers, outlands, differents way to get in and out of the city, a central plaza ect ect
  14. DarthSidious.exe

    Accepted Map change (please)

    In my opinion the best choice would be this one: https://steamcommunity.com/sharedfiles/filedetails/?id=3389603813&searchtext=city+17f not too big or to small large sewers and a decent OZ plenty of space for everyone APC and airwatch friendly and mroe that i forgot to list
  15. DarthSidious.exe

    Accepted Map change (please)

    C17 redux seem to be a solid choice too
  16. DarthSidious.exe

    Accepted Map change (please)

    The map is APC friendly, therefore its dagger approved ;p (aside from that map seem a solid pick, but we will def need a transport for the OZ) if this map is choosen it would be a good idea to make this area of the OZ accessible for vehicles
  17. DarthSidious.exe

    Accepted Map change (please)

    im going to check city 9 and leave my opinion here, but if its as i recall then im going to like it (APC can be used there)
  18. DarthSidious.exe

    Make Civil Protection & Overwatch Roles Earned, Not Automatic

    it was implemented before, not really sure why it was removed
  19. DarthSidious.exe

    Grid Utility Overhaul & Rogue System Integration

    + Support, excellent idea, might be tricky to implement but def worth it
  20. DarthSidious.exe

    Accepted Buff grenade throw range (for everyone)

    to fix that, just replace the frag grenade with the vanilla HL2 one, the others can stay like that, especially the incendiary since its very powerful