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  1. DarthSidious.exe

    Accepted Please oh god please add something for lowpop

    nevermind u already found it
  2. DarthSidious.exe

    Accepted Please oh god please add something for lowpop

    yea it would also be a good idea to add a addon that allow the NPCs to "patrol" when not in alert mode i think i know wich one can do that but il search
  3. DarthSidious.exe

    random ideas i come up with

    - Add a option to rescind a autonomius unit/defunct command just in case someone make a mistake even thought it shouldnt happen
  4. DarthSidious.exe

    random ideas i come up with

    First suggestion is to reduce the time between the time where a grenade stop moving and the time it explode because currently its too long and render grenades (especially the frag one) useless - add a console in the outlands outpost - add this addon...
  5. DarthSidious.exe

    Needs More Support Ranger xp cost

    i think the xp required for ranger should be reduced as it really useful in the outlands, maybe put it at the same xp as mace idk
  6. DarthSidious.exe

    Needs More Support OTA elite assets codename

    KING as a codename for the elite is kinda strange considering its more of a CCA codename so i think it should be modified to a other, idk reaper maybe ? or anything else
  7. DarthSidious.exe

    Accepted remove hunger and thirst degradation for the OTA

    cuz they are transhuman so yea they do need to eat but not as frequently as for example CCA
  8. DarthSidious.exe

    ota/cca rank rework

    i think the rank shouldnt be determined by how xp you have but rather how competent you are. in short get rid of the xp requirement for the ranks (class xp req should be lowered) and instead put in place a WL system for each rank except the lowest, you prove your competency and as a reward you...
  9. DarthSidious.exe

    Needs More Detail Voicelines

    i think the "ripcord" voiceline should be swapped with the other one
  10. DarthSidious.exe

    Hopper Mines & Shield Scanners Suggestion

    very good idea indeed what could be nice is that any person scanned by the clawscanner get pinged in priority to the OTA
  11. DarthSidious.exe

    Accepted Zombies in the outlands

    while having zombies spawn in the outlands is a very good idea they dont move or wander around when there are outside of the render distance of a player wich mean they are sometimes always in the same spot and it take a while for them to actually move
  12. DarthSidious.exe

    Accepted AR2 recoil (and the crosshair also)

    aditionally, the AR2 damage at close range seems low, it took me about 5 shot to kill a fast headcrab ironically its also too precise i think if the crosshair isnt perfectly on target you wont hit it
  13. DarthSidious.exe

    Needs More Detail Voicelines

    maybe add more voicelines to the teams in the future (especially the combine soldiers one) by voiceline i mean the line that play when you type specific word or sentences)
  14. DarthSidious.exe

    Other AR2 recoil/ croshair bug

    aditionally, the AR2 damage at close range seems low, it took me about 5 shot to kill a fast headcrab ironically its also too precise i think if the crosshair isnt perfectly on target you wont hit it
  15. DarthSidious.exe

    Needs More Detail Combine vehicles

    if vehicles are added, the outland gate TP will have to be modified as currently you cannot cross it with for example a APC (tested in single player)
  16. DarthSidious.exe

    Accepted Render distance.

    when im in the outlands i noticed that all object at a certain distance of me are unloaded and load when i come close wich is kinda of a issue, it seem to be the same thing with players, if they are too far away i wont be able to see them since the entire map is unloaded too, is there anything...
  17. DarthSidious.exe

    Other AR2 recoil/ croshair bug

    when firing the AR2, specifically when aiming and firing in full auto the crosshair will stay at the same location and dont move whatsoever despite the gun having recoil, wich mean that the bullet will quickly be completely off target and render any recoil management useless. also the AR2...
  18. DarthSidious.exe

    Accepted AR2 recoil (and the crosshair also)

    the AR2 need a buff regarding recoil and damage at mid/long range, currently it feel very weak to use especially with the recoil issue