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"It's not working" - What's not working?
Only a screenshot/video provided with no description of the issue - What...
Our version of the City 24 map has both a nav mesh and AI nodes in the outlands. Issue I've found from testing the patrol addon linked is that it has a memory leak that can take up over 32 GB of RAM and crash the server. We'll have to implement our own approach to fix this.
In a recent update, I added an option that lets you disable the crosshair spin/rotation animation.
For making it completely static in third-person view, we'll have to do some more work to make that possible because where you're firing at is not where the exact center of the screen would be in...
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We'd need suggestions on which voice lines to add, we've added all the ones we could think of plus beta sounds: https://astronet.gg/forums/threads/civil-protection-overwatch-voicelines.46/
We can easily add new ones, we'd just need to figure out what those are.
Text replacement was disabled...
This post seems to be a duplicate of your other post. Please add any other details you have about the AR2 and crosshair there: https://astronet.gg/forums/threads/ar2-recoil-and-the-crosshair-also.673/
You can use this setting to fix the regular lights and make the draw on non-props too: r_dynamic 1
Or: F1 -> Settings -> Performance -> Dynamic light rendering enabled
Yeah that issue started after a certain Garry's Mod update.
We may be able to unrestrict the lamp tool for the time being if we can add some constraints on some of the settings. Main FPS drops seem to be when certain FOV, brightness, and distance settings are used on the lamps. Adding limits to...
This open game issue is the reason lamps were restricted: https://github.com/Facepunch/garrysmod-issues/issues/5818
We're planning on adding craftable lamps that you can place. These will have a similar set of models and we'll be able to implement the lamps in a way that doesn't drop client...