Search results

  1. Pit

    Sewer Fumes

    I appreciate the feedback and you're right that the gasmask isn't hard to craft at all. But that's mainly because most plastic chunk spawns are either in the sewers or outlands that you need to go through sewers to reach. That said there are some spawns above ground that are reachable but they...
  2. Pit

    Colouring gear.

    Paint is an interesting lootable that currently serves no purpose beyond being used in crafting an armored rebel suit. But why not add an additional function of changing the player model colour of a citizen's suit or rebel suit. It saves on players having to use E2 to customize themselves for...
  3. Pit

    Sewer Fumes

    So this is a strange suggestion I admit and it's one I'm taking inspiration from a old clockwork server but it was an interesting system feature. Sewer Fumes. Now I do admit I'm unsure how hard it'd be to implement for the devs/whoever does map edits however I shall suggest it regardless. The...
  4. Pit

    Accepted Law's CA Application

    The questions: - You receive a written letter from a claimed rebel source regarding a hostage, what do you do in this situation? - A Civil Protection SqL comes to your office to warn you that your broadcasts need to be more cohesive, what do you do? Have room to be expanded upon, I also worry...
  5. Pit

    Roleplay Points - Secondary Currency Persisting Across Characters

    This is a nice idea on paper but in practice it'd basically be bringing in a form of microtransaction with regular players having the monopoly on these points. So ultimately I can't support this one.
  6. Pit

    Accepted Kul for CWU Minister

    +SUPPORT I have to admit I'm hesitant regarding the answer to do with the hostage, however CWU are more caring for their workers than CCA, OTA or CA would be. So I can allow some of it to slide. With that said though I do struggle to find any other significant criticisms to have.
  7. Pit

    Needs More Support Make LPR Back into a NPR or Let OTA Deploy there to guard that place

    Low-key CCA and OTA just rarely deploy their specialist divisions. Most people with VICE or APF never use them. Most not all. Just most.
  8. Pit

    Needs More Support Make LPR Back into a NPR or Let OTA Deploy there to guard that place

    - support The whole point of LPR is for rebels to have their little zone to do rebel things. LPR is LOW PRIORITY which means CCA and OTA shouldn't honestly care about what goes on out there too much. If there is a holdout there combine would be more likely to either wait it out or bomb it with...
  9. Pit

    Block Miscount system

    Pretty sure there is even a city announcement that says as much.
  10. Pit

    Biolock adjustment

    A suggestion mentioned by Ultrover on combine discord. Which I haven't seen mentioned here so I will mention it. Adjust biolocks so they have health "200" as quoted from Ultrover. When destroyed by weapons an alert sounds for CCA However when EMPed there is no alert or alarm sound. The logic...
  11. Pit

    Block Miscount system

    Same room, same building. Take no chances.
  12. Pit

    Accepted Overwatch Scanners

    Oh yes the mines would certainly be nerfed in comparason to the HL2 games. Working theory from me would be: Mines can be emped for parts, but like mines in every game ever you gotta be slow and steady. To avoid setting it off. Destructable with HP threshhold so if shot enough they'll explode...
  13. Pit

    Accepted Overwatch Scanners

    This is a short and simple suggestion which can be built off of as a foundation if devs wish to code claw/shield scanners fully The idea is to give a OTA division, open to suggestion on which (personal opinion is RANGER), access to scanners but with a few distinct differences. The differences...
  14. Pit

    Block Miscount system

    If at all possible could we get a system that allows CA and CCA/OTA supervisors to mark an entire AP block as under Miscount or Civil Infection. (both announcements we have for dispatch already.) When a block is marked for miscount personal storage is locked until the block is marked as...
  15. Pit

    ROGUE CCA Units

    While a good idea on paper the rogue C.C.A format we currently use is fine as is, it's designed to prevent people abusing the ability to go rogue. The only real issue with rogue C.C.A's is encouraging diversity in what division you are when you go rogue. Since most everyone chooses helix for...
  16. Pit

    Model is too big

    I do admit some props that are blacklisted I wish were available but as for the too big prevention I can understand a lot of the ones in the list.
  17. Pit

    Accepted Changing NPR to LPR (Terminal-6)

    In short combine leadership had a few meetings and we discussed the potential of opening up the areas past the traintracks during Civil and Unrest / Preserved and Marginal The reason for this suggestion is the areas go unused a vast majority of the time and both the motel are and grass area...
  18. Pit

    Increase ammo drop rates form cp's

    I think that's the point. It's not meant to sustain you. Thinking from a logical standpoint rebels in a hold-out aren't meant to be able to have any real staying power for an overly extended perod of time by constantly refreshing ammo from the waves of downed CPs and OTA.
  19. Pit

    City Administrator Seperation.

    In short if somebody made a pro-union group external affairs would be tasked to keep them both in line and support them, making clear that working with the Union has benefits even as just a citizen.
  20. Pit

    City Administrator Seperation.

    With the addition of more players to the CA faction and activity showing a increase. I'd like to pose a question to the community and staff regarding seperating the CA's via the means of distinct ministries or offices. In addition I'd like to ask in a poll which ministries/offices you'd wish to...