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  1. Imperial Knight

    Accepted Camera Ping Notification

    Implemented in the latest update
  2. Imperial Knight

    Accepted Minor scanner suggestions

    Implemented in the latest update
  3. Imperial Knight

    Accepted RP Group Section

    This forum section was added to address this: https://astronet.gg/forums/forums/rp-groups.112/
  4. Imperial Knight

    Half-Life 2 20th Anniversary Update

    Valve has released an update to Half-Life 2 and is giving out copies for free until Nov. 18! :halflife2: Half-Life 2 Anniversary Update November 16th, 2024 is Half-Life 2's 20th Anniversary since being released and it has received a new update. :steam: Get Half-Life 2 Free on Steam! For a...
  5. Imperial Knight

    Happy Birthday!

    Happy Birthday!
  6. Imperial Knight

    Prop Protection

    To clarify a few things: Falco's Prop Protection (FPP) isn't an anti-prop killing/surfing addon. It provides permissions for props and ownership (so that your props can't be physgunned or interacted with in certain ways by other players). It works hand-in-hand with most anti-prop kill addons...
  7. Imperial Knight

    GMod - HL2RP Garry's Mod - HL2RP Rules

    Added sections: Map Rules City 27 OTA units are only permitted to move between Nexus (HPR-2) and OZ Checkpoint (HPR-4) during Code Civil and Uncivil. However, during a Judgement Waiver, OTA units are authorized to move freely throughout the city. During Code Civil Unrest, OTA units are...
  8. Imperial Knight

    Accepted Prop addons for builders

    Accepted, we already have one of these and the second one will be available next automatic daily restart. The filesize is pretty small
  9. Imperial Knight

    make it so grid forcefields also calculate height

    I believe cabby means that just like the forcefields automatically expand their width, they should auto adjust the height. While this would be neat, the issue with this is the forcefield props in-game, which we don't have multiple heights of.
  10. Imperial Knight

    Wiremod tools

    Hydraulics, Axis, and FX Emitters should be spawnable now through Advanced Duplicator for donators+.
  11. Imperial Knight

    Accepted Food restores too much.

    Thanks for the suggestion, this has been moved to the Planned forum. We'll be looking at balancing food
  12. Imperial Knight

    Wiremod tools

    I've looked into this issue and WireMod Gates, Sound Emitters, Lights, Lamps, and Hydraulics are all meant to be allowed for donators+ already. There was actually a conflict with your Event Staff permissions and donator permissions, so the issue was happening for staff but not donators. This...
  13. Imperial Knight

    Wiremod tools

    Thanks for the suggestion, we'll be looking into adjustments that we can make to allow more WireMod tools while preventing abuse. Moved to the Planned section, please keep this updated with any other WireMod tools you believe having access to would be reasonable.
  14. Imperial Knight

    GMod - HL2RP City 27 Announcement & Event

    https://cdn.astronet.gg/assets/image/hl2rp/city27-announcement.png Map Change Event The HL2RP events team will be hosting an event for the upcoming City 27 map change. Please join us for the event: Sunday, October 6th at 3:00 PM CST City 27 We’ve been hard at work on setting up and revising...
  15. Imperial Knight

    Accepted Dispatch

    A /dispatch command was added in a recent update for use by the Events team. Moving this to the planned forum since something will be added to the Event Manager too. This is because of the RP first and last name changes, which now prevent Events staff from using that for Dispatch.
  16. Imperial Knight

    Accepted Searchable Bodies

    Moved to the Planned forum
  17. Imperial Knight

    Accepted Searchable Bodies

    Would this be for all loot (e.g., including weapons instead of dropping?) or just extra loot from Combine bodies?
  18. Imperial Knight

    Accepted Draggable Bodies

    Thanks for the suggestion, moved to the Planned forum
  19. Imperial Knight

    Accepted Bring back First-Person Death!

    Thanks for the feedback, this change will take effect next restart
  20. Imperial Knight

    Accepted Camera movements, Crosshair

    Adjustments have been made to the camera movement and a new setting has been added in F1 -> Settings for toggling it off