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  1. Imperial Knight

    Needs More Detail new combine HUD bug

    I haven't been able to reproduce this issue, does it happen under certain circumstances or is it consistently happening for you?
  2. Imperial Knight

    Accepted Automatic code change

    We'll be looking into adding a system like this
  3. Imperial Knight

    Accepted Door lock/unlock Sound

    Thanks for the suggestion, this has been implemented in the latest update.
  4. Imperial Knight

    Accepted Bring back lamps

    Lamps have been readded with new limits on certain settings. From our testing, these new limits mitigate the open game bug.
  5. Imperial Knight

    Accepted Bring back lamps

    You can use this setting to fix the regular lights and make the draw on non-props too: r_dynamic 1 Or: F1 -> Settings -> Performance -> Dynamic light rendering enabled
  6. Imperial Knight

    Accepted Bring back lamps

    Yeah that issue started after a certain Garry's Mod update. We may be able to unrestrict the lamp tool for the time being if we can add some constraints on some of the settings. Main FPS drops seem to be when certain FOV, brightness, and distance settings are used on the lamps. Adding limits to...
  7. Imperial Knight

    Accepted Bring back lamps

    This open game issue is the reason lamps were restricted: https://github.com/Facepunch/garrysmod-issues/issues/5818 We're planning on adding craftable lamps that you can place. These will have a similar set of models and we'll be able to implement the lamps in a way that doesn't drop client...
  8. Imperial Knight

    Accepted remove lamps perm for non staff member

    Thanks, these have been restricted since they can be abused to drop client frames significantly. In the future, we could add a lamp item that is placable, which we'd be able to prevent from dropping FPS. We're also looking at readding the lamp tool with some limits on the settings
  9. Imperial Knight

    Accepted Moonshine Issue

    At the moment you have to drop the sparkling water and physically pour it into the moonshine barrel by dropping it into the barrel with your hands. The other ingredients can also be added this way. Reason water does not have the option is because its use option is for drinking it. We can look at...
  10. Imperial Knight

    Accepted 360 Cameras?

    This has been fixed in the latest update
  11. Imperial Knight

    Accepted VXHX's Ban Appeal

    After an internal audit and review, this ban has been lifted.
  12. Imperial Knight

    Accepted Fixing Wire Permissions

    Hi, thanks for the suggestion. All players have been given access to WireMod gates now.
  13. Imperial Knight

    Flowee's suggestions

    For the time being the XP requirements for CWU are being reduced to make more sense. We'll continue to look into better ways to unlock factions and classes.
  14. Imperial Knight

    Needs More Support Rends Suggestion List

    Thanks for the suggestions, couple quick notes: Combine forcefields should currently be able to be disabled by using an EMP. You'll need to EMP the correct column of the forcefield that has the energy generation. As with doors, EMPs have a chance of failing to overload the forcefield. However...
  15. Imperial Knight

    Accepted 360 Cameras?

    Thanks for the suggestion, moved this to the planned forum.
  16. Imperial Knight

    Needs More Support Grid Needs New Guidelines

    I'll note there's a Combine Lock and Combine Forcefield limit for each GRID unit. It's based on rank. For example, an i4 GRID can only place 2 Combine Locks total while an i1 can place 3. Even if they retrieve more, they won't be able to place a new one until an older one has been removed.
  17. Imperial Knight

    Vortigaunt Whitelist Application Template (OPEN)

    Applications are currently OPEN. A minimum of 1000 XP in-game is required. General Information Discord Username: Steam ID: Questions Why are you applying to be whitelisted for this faction?: Why should we choose you over other applicants?: What prior experience do you have in whitelisted...
  18. Imperial Knight

    Accepted Convenient Exit

    Thanks, we'll be adding this feature to the crafting interface
  19. Imperial Knight

    Accepted Convenient Exit

    Hi, you can quickly close those new menus with F2.
  20. Imperial Knight

    HL2RP HL2RP Visual Update

    https://cdn.astronet.gg/assets/image/hl2rp/visualupdate-poster.png The Visual Update and overhaul is here, including a wide range of changes to the user interface and how you play the game. This update fundamentally improves the feeling and quality of gameplay interaction. User Interface...