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  1. DarthSidious.exe

    Add a radio system (voice)

    would be very VERY helpful because i saw a lot of people die because they were typing important shit or smth like that (off course rebels should be able to get somes too either looting or crafting their own or both, this could also introduce a mechanics to hack into each other comms. they would...
  2. DarthSidious.exe

    Box raid triggering JW

    So, right now when rebels drill the nexus box it dont trigger anything (yeah i know it trigger a alarm but come on) the rules state that nexus raid allow for unrest escalation, personally i think a nexus raid should trigger a JW, realistically raiding the nexus is the most dangerous thing you...
  3. DarthSidious.exe

    Accepted Buff grenade throw range (for everyone)

    because for now it really feel like we throw grenades at like 5 meters, wich is really annoying
  4. DarthSidious.exe

    Finished my music kit

    Prob gonna add more music in the future, i took music from a few games, payday, black mesa, half life 2, project borealis, cyberpunk 2077, the GOAT entropy zero and tre and a few more i forgot installation instruction: place the Astrokit folder in C:\Program Files...
  5. DarthSidious.exe

    Needs More Support Make the BSL count in the bulletin reset after every code change

    would make it much easier to estimate if we met the condition to escalate the city code or not
  6. DarthSidious.exe

    Needs More Support OZ improvements

    maybe add roaming antlions in OZ to increase threat level, maybe a very tiny chance of a antlion guard and add one or more restrictor to the OZ hardpoint to protect it (could be disabled for a antlion outbreak or smth)
  7. DarthSidious.exe

    Zombie spawns issue and variety

    So we got a bit of a imbalance here, OZ has next to no zombies spawning due to its large area, meaning the zombies except for the fast ones always stay in the same spot and dont present a threat at all and the sewers seem to have the same zombie pop but due to its nature it mean that your...
  8. DarthSidious.exe

    New map idea

    so, this map is better than d47 but still not great, for example OTA as absolutely Nothing to do except be in the outlands. wich is why im proposing this map c17f https://steamcommunity.com/sharedfiles/filedetails/?id=3389603813&searchtext=city+17+f (there is multiples settings so you can...
  9. DarthSidious.exe

    Combat music suggestions

    some of them might ive already been added, but i didnt heard them yet so. Nemesis by Camelidea (yea thats a SCP themed music but i really like it) What was that ? by Spencer Bagett (entropy zero, so its based) Kill bound by Spencer Bagett (same remark than the previous one) they watch our...
  10. DarthSidious.exe

    Suggestion regarding vehicles addon.

    I think that for vehicles we could use the LVS based for hunter chopper /dropship/gunship (and the MPF truck) and symphis for the APC. addons links: air vehicles: https://steamcommunity.com/sharedfiles/filedetails/?id=3028357706&searchtext=lvs+HL2 dependency...
  11. DarthSidious.exe

    Accepted implement a /ping command

    this would allow for easier communication between players who want to rapidely indicate a threat
  12. DarthSidious.exe

    Replace the frag grenade

    i noticed that the current frag grenade is very hard to use in combat situation and i think that replacing it with the classic HL2 one could be better. current grenade: pros: - dont have a audible sound or light to be seen - high damage cons: - unable to use it at more than 6 meters - cant be...
  13. DarthSidious.exe

    Rebel thermals.

    Give CPs who have the thermal googles equipped and OTA a chance to drop broken thermal googles that can be repaired (shouldnt be too cheap thought) it could for example replace a helmet or be mounted on one, objective being give rebels a way to respond when combines smoke a entire area and use...
  14. DarthSidious.exe

    Judgement waiver bug

    So, apparently CP, OFC can activate judgement waiver but OTA OVC cannot.
  15. DarthSidious.exe

    Tracers rounds for weaponry

    Now that the recoil bug was fixed i would like to suggest a small addition to the weapon system that could help in properly seeing where the shots are going. every 3-4 rounds fired (or more if the weapon as a fast firerate) the next shot fired could be a tracer round. it would help with seiing...
  16. DarthSidious.exe

    Accepted frag grenades

    the rest of the grenades are fine but the frag grenades in my opinion lack throwing range, damage and blast range do you think it could be improved or idk use the regular grenade from HL2
  17. DarthSidious.exe

    HLA weaponry

    since we already have the PM for the combine HLA units (grunt, charger, and ordinal) i think it would be nice to give them their proper weaponry pulse SMG, AR1, pulse shotugn ect ect(if they exist in the weaponbase the server use)
  18. DarthSidious.exe

    Accepted add a icon when a player talk

    pretty self explanatory
  19. DarthSidious.exe

    entities unloading distance

    as seen on the screenshot entities that at mid/long range of the player arent rendered wich can give unfair advantage as a player will be able to see a other hiding behind cover if he is far enought (even worse with thermal vision)
  20. DarthSidious.exe

    random ideas i come up with

    First suggestion is to reduce the time between the time where a grenade stop moving and the time it explode because currently its too long and render grenades (especially the frag one) useless - add a console in the outlands outpost - add this addon...