Now that the recoil bug was fixed i would like to suggest a small addition to the weapon system that could help in properly seeing where the shots are going.
every 3-4 rounds fired (or more if the weapon as a fast firerate) the next shot fired could be a tracer round. it would help with seiing...
the rest of the grenades are fine but the frag grenades in my opinion lack throwing range, damage and blast range do you think it could be improved or idk use the regular grenade from HL2
since we already have the PM for the combine HLA units (grunt, charger, and ordinal) i think it would be nice to give them their proper weaponry pulse SMG, AR1, pulse shotugn ect ect(if they exist in the weaponbase the server use)
as seen on the screenshot entities that at mid/long range of the player arent rendered wich can give unfair advantage as a player will be able to see a other hiding behind cover if he is far enought (even worse with thermal vision)
First suggestion is to reduce the time between the time where a grenade stop moving and the time it explode because currently its too long and render grenades (especially the frag one) useless
- add a console in the outlands outpost
- add this addon...
KING as a codename for the elite is kinda strange considering its more of a CCA codename so i think it should be modified to a other, idk reaper maybe ? or anything else
i think the rank shouldnt be determined by how xp you have but rather how competent you are. in short get rid of the xp requirement for the ranks (class xp req should be lowered) and instead put in place a WL system for each rank except the lowest, you prove your competency and as a reward you...
while having zombies spawn in the outlands is a very good idea they dont move or wander around when there are outside of the render distance of a player wich mean they are sometimes always in the same spot and it take a while for them to actually move
maybe add more voicelines to the teams in the future (especially the combine soldiers one)
by voiceline i mean the line that play when you type specific word or sentences)
when im in the outlands i noticed that all object at a certain distance of me are unloaded and load when i come close wich is kinda of a issue, it seem to be the same thing with players, if they are too far away i wont be able to see them since the entire map is unloaded too, is there anything...
when firing the AR2, specifically when aiming and firing in full auto the crosshair will stay at the same location and dont move whatsoever despite the gun having recoil, wich mean that the bullet will quickly be completely off target and render any recoil management useless.
also the AR2...
General Information
Discord Username:
darth_sidious.exe
Steam ID: STEAM_0:0:715319615
What rank are you applying for?
- Overwatch Captain
Are you currently in a known rebel group?
- Negative
Are you currently a supervisor within civil protection?
- Negative
General Questions
Do you have a...
- insane RPM (i mean it could be fine)
-virtually no recoil at all
- insane damage at almost all range (kill a cp in about 6 bullets, OTA need about 12)
currently when using any weapon that dont have a ADS option the recoil is present but the crosshair dont move at all rendering recoil management impossible also since the AR2 use energy ammunition it could be nice that the bullet fired are energy bolt, on a side not when fired the AR2 eject...
using the already in place guidelines for code change make a system that will automatically escalate the city code when requirement are met, if no BSL happen in a 15-25mn timeframe automatically de escalate the code to civil