Search results

  1. TheSilverDude

    Prop Protection

    The ghosting overall is what needs to be reworked, props ghost when you toolgun them and someone is too close to it, And physgunning props have them entirely ignore other props with (to me) is a bit annoying
  2. TheSilverDude

    C27's 404 Access

    In it's current state, City 27 only has a few different access points to the sewers, all of which are behind locked Combine doors. There is absolutely no way for a player to get into sewers without the help of a lockpick or job abuse or a rogue unit, it would be nice to see one or two more 404...
  3. TheSilverDude

    add a little more containers on the new map

    Also, I must agree on the lack of containers. A full OZ loot only got me half an inventory's worth of items, and it was mostly paint. This makes it extremely difficult to make lockpicks considering all 404 access areas are (afaik) locked behind combine doors.
  4. TheSilverDude

    add a little more containers on the new map

    Any area one would generally build (So, near apartments, in sewers, in some streets), as it usually takes a good bit to run to an ATM in multiple areas
  5. TheSilverDude

    Almost got killed by a potato, literally.

    Almost got killed by a potato, literally.
  6. TheSilverDude

    add a little more containers on the new map

    To Add onto this, it would be nice to have more ATMs if that wasnt already done
  7. TheSilverDude

    Make gates unlock automatically

    The gates across the map of c27 are closed upon server restart. This is annoying as users who don't have the XP can't really go and unlock them The gates should open automatically after a restart
  8. TheSilverDude

    Remove OOC

    Not sure what Matters meant but I meant like, disabling OOC for everyone for a bit to see how things go (Like we do during events)
  9. TheSilverDude

    Accepted Prop addons for builders

    Quick little FYI, this prop pack (specifically the second one, since it seems the first pack we already have) is very small and will see it's fair share of use (both on the civilian and combine faction)
  10. TheSilverDude

    Advisor Playermodel

    +1 He do be jiggy tho
  11. TheSilverDude

    Remove OOC

    I agree with Matters, I'm a bit neutral on this as I like OOC but it's also a very mingy thing, so toggling it off entirely before removing it as a trial could be the way to go.
  12. TheSilverDude

    DIsastrous

    DIsastrous
  13. TheSilverDude

    Wiremod tools

    Amazing, thanks a lot :D
  14. TheSilverDude

    Wiremod tools

    Did some more checking, Adv Dupe 2 cannot spawn things like Hydraulics, and I believe cannot spawn Axis' either, which users can regularly access. This would then break dupes which would include things like Hydraulic doors
  15. TheSilverDude

    Wiremod tools

    Thrusters and FX Emmitors would be useful for worldbuilding, and once again, if the issue of abusing comes up, we could restrict them to donator, as this limits the abusability of these tools. (Thrusters and FX Emmitors both have different particle effects to use)
  16. TheSilverDude

    Wiremod tools

    Amazing, thanks
  17. TheSilverDude

    Accepted Food restores too much.

    I agree with this to some extent, The food gives us too much, so we rarely need to eat, however, if the food gave us too little, it'd be impossible to play without constantly carrying food or hanging around storage. +1
  18. TheSilverDude

    Hey look, props. Again.

    If you know me you know I love my foliage props, now, we have enough xen shit with C24 right now, but we don't have enough natural stuff if you ask me. And that's where this comes in, https://steamcommunity.com/sharedfiles/filedetails/?id=2754008911 For us earth lovers. Guys please I need more...
  19. TheSilverDude

    Other Revent Citizen Models

    Issues have been fixed with the patch that included the toggle-able camera movements
  20. TheSilverDude

    Accepted Searchable Bodies

    +1 Would prefer that over the random "loot box" that drops when they die. (At least, for CPs)