Astronet Archive Entry: O-Block

Hazbin Hotel. A name only people who really played Impulse really remember. Back then, it was one of those places you never wanted to end up in lawless, violent, and completely out of control. Nothing ever went smoothly there. It wasn’t just another location; it was chaos, and it pushed CPs to their limits. Now it feels like history repeating itself, only worse.

Astronet's City 8 has O-Block. What started as just another forgotten area slowly turned into something else entirely. Crime became normal. Ambushes weren’t surprising. Tension was always in the air. If you lived nearby, you stayed away unless you had no choice. For CPs, O-Block isn’t just difficult it’s exhausting. Every patrol feels uncertain. Every corner feels like it could turn bad. EVERY door was combine locked, It felt clausterphobic.

O-Block isn’t just a place on the map. It’s a reminder that some areas never truly calm down. They change, they harden, and over time, they become remembered for all the wrong reasons.
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