Elsker
HL2RP Community Manager & Advisor
Advisor
Comm Mgr
Upper Management
HELIX-1
Helix Program
Garry's Mod
Hey everyone,
In a recent poll conducted with members of our HL2RP community, we discovered that the topic of food & survival is one of the prevailing subjects our user base wants us to focus on. This thread will act as the official way for our community members to help us generate ideas on how to make clothing an interesting and dynamic system for the server. Please be as thorough in your response as you can. Remember: We want to make gameplay features that tie into already released content or planned additions to create more synergy in RP.
Here are some general questions I've come up with to get the ball rolling and aren't all-encompassing. Please try to look beyond the questions provided.
In a recent poll conducted with members of our HL2RP community, we discovered that the topic of food & survival is one of the prevailing subjects our user base wants us to focus on. This thread will act as the official way for our community members to help us generate ideas on how to make clothing an interesting and dynamic system for the server. Please be as thorough in your response as you can. Remember: We want to make gameplay features that tie into already released content or planned additions to create more synergy in RP.
Here are some general questions I've come up with to get the ball rolling and aren't all-encompassing. Please try to look beyond the questions provided.
- How can we make rebelling more of a task of survival?
- What needs should a user have? (Ex: Food, Water)
- How does food play into industry and commerce?
- What are the PVP and PVE dimensions of food and survival?
- How does the map environment play into survival?
- How does crafting impact survivability?
- How are food items manufactured?
- What benefits are there for survival when living in the combine controlled city? (Instead of trying to survive in the outlands)
- Should farming be implemented?
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