HL2RP Terminology

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This post is for terminology, for voicelines see Civil Protection/Overwatch Voicelines or Vortigaunt Voicelines.

Universal Union (Combine)​

General​

  • BOL: Be on Lookout
  • GOA: Gone on Arrival
  • ADW: Assault with a Deadly Weapon
  • APB: All-Points Bulletin
  • DB: Dead Body
  • PT: Protection Team
  • UTL: Unable to Locate
  • UPI: Unidentified Person of Interest
  • UPA: Unauthorized Procreative Activity (Sex or similar actions)

  • Biotic: Any Xenien creature or figure. (Most common - Vortigaunts)
  • Bio-Signal: Stabilization readouts given by trackers in units.
  • Bug: Species such as Antlions.

  • Viscon: Visual confirmation (Unit can see the object/person)
  • Converge: To move to a location, often with haste (running)
  • Deservicement: Death of a Union agent.
  • Dismount: Exit/leave a manned hardpoint.
  • Expired: Death of a subject.
  • Harden: Maintain a defensive position.
  • Deploy: Deployment of equipment or squad.
  • PT-V: Patrol team consisting of an APC.
  • RDT: Ration Distribution Terminal.
  • Service Cycle: A day/night cycle of on-duty unit service.
  • Tag: To assign a code to a subject (10-96P, etc).
  • Violator: Anyone that is committing/has committed a crime.
  • Viscerator: A manhack.
  • Virome: Human under toxic parasitic influence (Poison Zombie).

Dispatch​

  • Administer: To apply a given action or verdict.
  • Airwatch: Airborne branch of Overwatch Arm.
  • Amputate: Execute/kill.
  • Zero: Until completion/none are left.
  • Anti-Citizen: An unruly citizen demonstrating active endangerment to sociostability.
  • Stand-by: Awaiting orders.
  • Cauterize: Permanently sever access to a location.
  • Clamp: Temporarily block access to a location.
  • Contain: Clamp off entrances and confine a situation to certain areas.
  • Coagulate: Spread out across an area to cover more ground
  • Contact: Hostiles spotted, prepare to engage.
  • Sword: Action call saying that weapons may be freely used.
  • Document: Take note of a situation by updating the APB (Coming Soon: PDA).
  • Evasion: Evasive activity to avoid stabilization teams/prosecution.
  • Examine: Investigate/look into.
  • Hardpoint: Forcefield/checkpoint at key locations.
  • Individual: Specific person of interest.
  • Infested: Parasitic or necrotic influence within a given area.
  • Inject: Breach into a room.
  • Inquire: Interrogate through questioning.
  • Interlock: Group together into a protection team.
  • Isolate: Disband a large group of Citizens.
  • Lock: Hold your assigned position.
  • Malcompliance: Failure to co-operate.
  • Malignant: A dangerous/threatening individual.
  • Midnight: Surprise attack. Enter quietly then ambush.
  • Necrotic: Human under parasitic influence. (Normal Zombie).
  • Non-Sanctioned: Not approved/allocated.
  • Pacify: Render incapable of performing typical functions, re-educate.
  • Preserve: Preserve socio-stability at a given area.
  • Perimeter: Defensive line or area.
  • Protection Team/PT: Reference to the Civil Protection team or a particular squad.
  • Respond: Respond to a request or given edict.
  • Restrict: Deny access through a checkpoint or area.
  • Search: Search an individual/group for any contraband or items of interest.
  • Serve: Follow.
  • Shield: Defend a given checkpoint or area.
  • Stabilize: Restore order to a situation by any means necessary (This is determined lethal/non-lethal by commanding authority).
  • Sterilize: To remove.
  • Suspend: Cease a given action.
  • Verdict: An imposed punishment for a given crime/transgression.
  • Violation: A crime/transgression committed by an individual.

Radio Codes​

  • 10-0: Caution
  • 10-2: Negative
  • 10-3: Stop transmitting
  • 10-4: Message received; understood
  • 10-5: Repeat message
  • 10-6: Busy
  • 10-7: Off-duty; offline
  • 10-8: On-duty; online
  • 10-12: Standby
  • 10-14: Passive
  • 10-15: Prisoner
  • 10-17: Respond to request
  • 10-19: Returning to Nexus
  • 10-20: Location
  • 10-22: Disregard
  • 10-25: Visual
  • 10-26: Prosecuting
  • 10-30: Socio-incursion
  • 10-32: Armed personnel
  • 10-50: Patrol
  • 10-52: Requiring medical assistance
  • 10-51: Ending patrol
  • 10-59: Escort
  • 10-65: Standing by
  • 10-76: En-route
  • 10-77: Fire in progress
  • 10-78: Armed assistance
  • 10-91: Citizen
  • 10-91w: Citizen, Wounded
  • 10-91d: Citizen, Dead
  • 10-96M: Mentally imperfect individual/citizen
  • 10-96P: Physically imperfect individual/citizen
  • 10-97: Arrived at location/reported area/request
  • 10-99: Officer under threat
  • 10-103: Disturbance
  • 10-103M: Disturbance by mentally unfit
  • 10-104: Suicide
  • 10-107: Suspicious person
  • 10-108: Deserviced/deservicement
  • 11-6: Vulnerable (Intoxicated, unconscious, etc.)
  • 11-42: Wrap-up (finish assignment)
  • 11-44: Clean-up crew (conscripted biotics)
  • 11-99: Officer needs immediate assistance
  • 34S: Shots fired
  • 52E: Explosions heard
  • 404: Riot in-progress
  • 415b: Investigating disturbance
  • 647: Non-citizen/minor offender
  • 647E: Anti-citizen/major offender
  • 187: Suspect prosecution discretionary

  • Code 1: A standard situation where a delegate needs a few units for backup, don't respond if busy
  • Code 2: Emergency and backup is needed, ready weapons and run to the location when not busy
  • Code 3: Emergency and backup is needed immediately, drop all current tasks and respond
  • Code 4: Situation resolved
  • Code 7: Out of service to eat; Going to ration intake
  • Code 10: Bomb threat
  • Code 12: Return to standard directives
  • Code 100: Situation stable

More to be added...

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