Other Moar dakka (AR edition)

AKM: 600 RPM, good damage, has a noticeable spread. Crafting level 6, and a a crafting recipe that requires more wood then metal. Good eco AR with good damage per shot to make the bullets count. https://steamcommunity.com/sharedfiles/filedetails/?id=1522738778

FN FAL: 600 RPM, high damage. has very uncomfortably high recoil. Crafting level 8, a BMR alternative to the M60 https://steamcommunity.com/sharedfiles/filedetails/?id=1522738778

M4A: Same stats as the M16, but no bayonet. If the M16's Rof is lower then 800RPM, have the M4's be that, otherwise have it be the same. Has access to all of the normal TFA attachments (yes, including the bullets). It might be debatable how much they would actually help due to most weapons in this server already having low recoil, and really tight ADS and hip spread, but i think there's still room for some cool builds (like pairing match rounds and foregrip with an ACOG). Lv 10 crafting, and its recipe requires 2 circuit boards (on account of coming with a selection of sights) https://steamcommunity.com/sharedfiles/filedetails/?id=1839884614&searchtext=tfa+m4a1
 
Thanks for your suggestion. With the new M16 coming out, the management team will have to determine if its necessary to add any additional rifles to the game. We want to have a diverse body of weaponry that the resistance can use without falling into the territory of mindlessly adding junk just for the hell of it. If we decide to add more weapons we will definitely visit this thread for inspiration. :samuel:
 
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