No third person combat

I understand the benefits of third person from a roleplay perspective: being able to see if you're making the right animations, and being able to just see yourself and the others around you is pretty nice.

But when it comes to impulse combat, the way the community adapted to using third person peaking to the point where you're practically required to have a quick perspective swap binded always annoyed the hell out of me. Half life is a FIRST PERSON shooter and fighting in a server based on it in third person always felt blasphemous (not to mention i don't like third person peaking unless its in a third person game specifically designed for it)

So there's a few ways to do it, the easiest being just making it so you can't third person with a weapon out.

One I've seen somewhere (ive forgotten where) is you can third person, but you can't third person PEAK. You don't see any props or players that isint within your models line of sight. This one's my favorite but i have no idea how hard it would be to pull off.
 
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