Zombie changes.

Any form of rebeling as of right now when there are zombie players on its completelly impossible. (Specially since they only zombies that people play are the fast torso and headcrabs.
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hitboxes are buggy as fuck specially when they spam jump around. 0% chance to try to meele fight them even with recent nerf.

If you use a weapon to defend yourself in rebel base you have to waste a box of bullets every minute just to kill a zombie. (metal is hard to get considering you use it for literally anything.

Any type of interaction with other players is neglected by the fact that they just get 30 second respawn and rush back at you.
(yes rebeling is ment to be hard,(and it already is) but this makes 0 sense)


An idea to maybe help with this.
Rule to not allow zombies in rebel base.
Make it so zombies have stamina and can only run for a small amount of time.



Here are some clips to help show the problem






 

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In the 2.06 update today, more balancing changes were made to zombie health & speed stats. We'll continue to look at balancing this. For the rules, we've updated them to be more clear that zombies aren't allowed to enter the rebel base without staff authorization.
 
Sometimes, i wish instead of crafting individual bullets, rebs can buy ammo crates that behave just like the combines that refill their ammo, but they have to craft items that increase their pathetically low ammo cap (rebel outfits and bandoliers for example)

You're not gonna do much to CPs with only one spare mag, but it would be enough to defend from zombie attacks, and other such events without having to worry about "muh mats".

Do i think an idea like this would ever be implemented? No. And im aware of the balancing and logistics problems an idea like this would have but I personally think it's doable.

Instead it would be nice if we could just kill zombies by throwing retrievable items at them. Y'know, rocks, spears. Maybe even a (normal) crossbow. You could have them be ass in combine combat, but just something to shoot the zombies that apparently have a 10 foot reach.
 

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