- Jun 6, 2025
- 165
- 52
- 28
Please for the love of gabe, do NOT try and force "muh realism" into a gmod server. If you're gonna insist in treating the Magnum as its IRL counterpart in terms of lethality, then why not just do the same with every other gun and turn combat into insurgency sandstorm where everyone dies in 1-3 body shots? Don't get me wrong, i love short TTKs, but this is clearly not the goal here.The real life equivalent of the .357 Magnum (Colt Python) has a range of 180 metres.
The .38, which precedes .357 was designed to penetrate ballistic vests and car door covers, alongside big game hunting such as bears and ox.
with the .357 being designed to do the same, whilst having more penetrating power.
Suggestion:
• Full Metal Jacket rounds for increased penetrating power with 180m range.
(penetrates Ballistic vests, riot helmets and some materials wood, plaster, doors, light metal props etc)
• Hollow point rounds with decreased penetrating power and 250m range.
(reduced penetration and damage to ballistic vests and riot helmets, can penetrate wood and wood doors.)
Original Impulse had 1-3 body shots in the early days, i prefer firearm realism and abrupt deaths over bullet sponging 5 shotgun blastsPlease for the love of gabe, do NOT try and force "muh realism" into a gmod server. If you're gonna insist in treating the Magnum as its IRL counterpart in terms of lethality, then why not just do the same with every other gun and turn combat into insurgency sandstorm where everyone dies in 1-3 body shots? Don't get me wrong, i love short TTKs, but this is clearly not the goal here.
And this is a cityRP server. Meaning 99.9% of fights are happening <50 meters. So balancing the guns around hundred meter ranges is simply not gonna fit with the gameplay.
NGL, you'd probably like tacRP weaons as much as i do.Original Impulse had 1-3 body shots in the early days, i prefer firearm realism and abrupt deaths over bullet sponging 5 shotgun blasts
I don't know the direction the server is going with firearms, that's just my 5 cents, personally I would like a variation of bullet cartridges to diversify the ability, range and penetration power of each gun.
Revolver has always been OP, the Golden Revolver variant was based off the default Impulse Revolver settings, as it was ungodly Overpowered.
I don't know the direction in which they plan to develop firearm realism or complexity, i'm just a stickler for firearm realism, can work on hl2rp servers, used work fine on clockwork servers, with the USP Match Pistol killing in 1 headshot, albeit that was seriousrp.
First time hearing about tacRP weapons, i'm gonna have a look into themNGL, you'd probably like tacRP weaons as much as i do.
Basically its a mid-fast ttk (3-6 body shots without armor) weapons base with easy adjustability for individual servers, basic attachments, blind firing, material pen, armor pen (only works with hl2 armor. Basically rifles, especially battle rifles with the right bullets almost completely ignore armor and go straight to health), armor shredding (certain weapons with crap armor pen like shotguns make up for it by doing extra damage to armor) and lethal headshots. And its literally made for rp servers so it has good multiplayer performance.
Id fuck with something like that here but i think they're sticking with TFA
I believe i did half a year agoFirst time hearing about tacRP weapons, i'm gonna have a look into them
If you think they suit i'd highly recommend writing up a suggestion for them