Suggestion to increase the Immolator's range on Cremator.

Dec 10, 2025
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From my many hours of playing Cremator the one thing that has slightly bugged me is the Immolator's range, rather if it was for cleaning corpses or fighting hordes of Exogen's and Necrotics the range could be slightly longer. Despite for being a flamethrower, in RTB:R (Raising the bar: Redux) the immolator's range was long but realistic to make up for him being slow and tanky as Cremator was considered a mini-boss battle sometimes. Also because I want its range to stay true to the games.

Comparison.​
"In-game range"
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"RTB:R Immolator range/Suggested new range"
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The Blue lines mark the range of the Immolator.
 
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-Support range like this would be extremly op in buldings, even tho cremators only fight in self defense they can still be ordered to or get hit by mistake turning them hostile and thats gonna happend in 90% of the cases
Imma be real, it'd make it a cool, dangerous miniboss to fight against that you have to kill before it cleans out the whole building, but i need some sorta idea on how tanky its is before i can say yes or no to it.
 
-Support range like this would be extremly op in buldings, even tho cremators only fight in self defense they can still be ordered to or get hit by mistake turning them hostile and thats gonna happend in 90% of the cases
I can understand your concern with its range within buildings however even with my basic range right now I'm still op in buildings with the Immolator either way especially on this map. Along with that there is a rule on the Synthetic faction "Should not actively look for gunfights, shotcops or put themselves in dangerous and reckless situations." so if there is a active holdout within RB-1 example, Cremator cannot enter as it would be violating the rule putting himself in a reckless situation and also "Self-defense baiting"
 
Imma be real, it'd make it a cool, dangerous miniboss to fight against that you have to kill before it cleans out the whole building, but i need some sorta idea on how tanky its is before i can say yes or no to it.
As fun it would be for me to be sent to wipe an entire block out there's strict rules that forbid me doing this. I'd love to have his health increased more so he fits the mini-boss concept that he is but maybe later down the line I'll suggest it. And to also answer your other question, he currently has a max health of "150"
 
As fun it would be for me to be sent to wipe an entire block out there's strict rules that forbid me doing this. I'd love to have his health increased more so he fits the mini-boss concept that he is but maybe later down the line I'll suggest it. And to also answer your other question, he currently has a max health of "150"
Keep in mind they CAN be ordered to attack rebels, and honestly, 150HP is perfectly fine.
 
Keep in mind they CAN be ordered to attack rebels, and honestly, 150HP is perfectly fine.
They can be ordered to attack citizens if ordered by an SV. Cannot be used offensively Rebels.
Here's the public link of Cremator protocols that most people don't know. Explains they're protocols and restrictions along with what they can be utilized for on special occasions that sometimes SV's of both CCA and TA don't know or use it: https://docs.google.com/document/d/1blDxF92sXnVf8qIuQcBPLyKC3bi1vS7wedkxWM8-fr8/edit?usp=sharing
 

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