Vortigaunt Suggestions Megathread

Vortigaunt Suggestions Megathread

These are ideas and such I have for Vortigaunts, the most overlooked faction in any Semi-Serious HL2RP

Suggestion #1:

Collar + Shackle Re-Equip Item

Vortigaunts, once lockpicked, have never had the chance to go back into the city. They become lame ducks in the Combine's march to global domination.
My suggestion:
Add an item that allows Vortigaunts to re-equip their shackles and collar. It will be a one-time consumable; after that, it must be lockpicked to remove the collar and shackles again.


Suggestion #2:

Wasteriver Immunity

Vortigaunts are not from Earth; they are from Xen, and thus, have been exposed to the gross water now present in Earth's canal systems.
I find it fitting, much akin to headcrabs currently, that Vortigaunts should not take damage from the nasty canal water. Minor change, but it makes sense given the Vortigaunts we see in HL2.


Suggestion #3:

Vortal Vision

Vortigaunts, once again, have physiology differing from that of humans. They are natural predators, lurking in the dark, taking on prey.
When using the Flashlight (F) as a Vortigaunt, I think it would be neat to get a sort of "Vortal Vision" like the Headcrabs have, where the screen perhaps goes a greenish-yellow, allowing Vortigaunts to better see in the dark.


Suggestion #4:

A-O-E Attack + Damage Boost

The Vortigaunt's beam, as is, is far, far underpowered for the risk imposed. As a compromise, I suggest adding an AOE to the attack, allowing the area around the beam to also inflict damage. This would make using the Vortigaunt's beam actually viable in combat, and allows the Vortigaunt to stand its own, especially against NPCs.

Suggestion #5:
More Voicelines

It'd be nice to get more Vortigaunt voicelines, à la Synapse or Willard style. Vortigaunts are incredibly expressive creatures, and their limited voice-line ability on Astronet is sad! We need more lines! Let the Vortigaunts speak!


These are my current suggestions; I will add more as seen fit, and when ideas arise.
Please feel free to comment on anything you think should be added!
 
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+Support
Vort beams are very lethal within the game and seems reasonable. I feel they should get all of their powers from the games including the Vort claw (From another suggestion) as nothing is stopong them from using the claw once freed. (I know Soviet had the vort claw system on Vanila). I enjoy the idea of Reapplying the Chains if they're recaptured again putting them in a endless cycle of turture until the slow merciful death that comes, and the RP opportunity it could bring too. Overall Vortiguant should get a Huge rework as it will bring some Vort mains and can be fun to the community along with providing more rp opportunities. Only trade away if they receive all of this in a huge rework is they should get the reduce movement with the chains just so there's balance.
 
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