Search results

  1. DarthSidious.exe

    Needs More Support nerf the MP7

    - insane RPM (i mean it could be fine) -virtually no recoil at all - insane damage at almost all range (kill a cp in about 6 bullets, OTA need about 12)
  2. DarthSidious.exe

    Accepted AR2 recoil (and the crosshair also)

    same apply to the MP7, it has no recoil, recoil doesnt match the crosshair location and it shred everyone at close and mid range (ADS give proper recoil management)
  3. DarthSidious.exe

    Accepted AR2 recoil (and the crosshair also)

    currently when using any weapon that dont have a ADS option the recoil is present but the crosshair dont move at all rendering recoil management impossible also since the AR2 use energy ammunition it could be nice that the bullet fired are energy bolt, on a side not when fired the AR2 eject...
  4. DarthSidious.exe

    Accepted Automatic code change

    using the already in place guidelines for code change make a system that will automatically escalate the city code when requirement are met, if no BSL happen in a 15-25mn timeframe automatically de escalate the code to civil
  5. DarthSidious.exe

    Needs More Detail new combine HUD bug

    with the new hud you no longer see the icon for health hunger and thirst
  6. DarthSidious.exe

    Code change music suggestion

    the musics we have currently are fine but i would suggest theses to be added cuz they are nice: unrest: (CP violation, HL2) (What was that, EZ) (Kill Bound, EZ) judgement waiver: (Anti citizen, HLA) (Apprehension and evasion, HL2)...
  7. DarthSidious.exe

    Idea on equipment.

    gaining credits would be on anti citizen termination, placing charges and such ?
  8. DarthSidious.exe

    Grenades regulations

    i mean put a restriction on equipping them
  9. DarthSidious.exe

    Idea on equipment.

    no longer lock equipment like grenades and such by ranks but rather with a ressource (like resin (yea like PG and synapse) that would be a global pool for every combine unit allowing them to get better equipment (like manhacks, grenade, health vial ect ect) or upgrade their current one. the...
  10. DarthSidious.exe

    Grenades regulations

    i noticed recently that the use of grenades (of all type) is restricted to certain city codes, but grenades can be retrieved at any time if you have the rank required wich confuse me so. either remove the restriction for the grenades or make sure to restrict them to certains city codes
  11. DarthSidious.exe

    Accepted Door lock/unlock Sound

    the sound when you lock or unlock a door is the same wich really confuse me it coule be a good idea to change one of the 2 sounds so there is a clear difference and we can actually know better if the door is locked or not
  12. DarthSidious.exe

    add a armory to the catwalk outpost in RB4

    pretty self explanatory, add a health and armor charger as well as a ammo box and maybe a few decoration and a terminal so OTA dont have to run all the way back to nexus on a highly exposed catwalk
  13. DarthSidious.exe

    Needs More Detail (later) fully optimized dispatch

    if by optimized dispatch you mean we hear a dispatch line when for a example a camera spot a anti citizen its already the case
  14. DarthSidious.exe

    Needs More Support CCA requests

    i think the CCA request should only be made at terminals cuz u dont carry around a PDA to call the CCA
  15. DarthSidious.exe

    Accepted remove lamps perm for non staff member

    why ? it cause lags...like...a lot of lags it might be me but its only when a lamp is placed i lags and when its removed its gone
  16. DarthSidious.exe

    Denied OmegonFRFR Ban Request

    i think it should be handled by faction supervisors as it is a deservicable offense.
  17. DarthSidious.exe

    OTA hunger and thirst

    i think it could be nice if while on OTA hunger and thirst didnt drained since they are transhuman also it could be nice to have a ration distributor in the nexus