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  1. LifetimeThiccness

    Uhhhh...

    Where is it?
  2. LifetimeThiccness

    Uhhhh...

    Why is the FN FAL only 10 damage a shot??
  3. LifetimeThiccness

    It has been done before. but not always successful.

    Nope. these were legit impulse servers.
  4. LifetimeThiccness

    Buildable beds that recover health over time when slept on (if not recently in combat)

    If im gonna have to throwdown with zombies every time i go on a loot run, fine. But i would like a free way to recover from the injuries. As it stands, my cloth supply will go bankrupt if i have to build bandages every time a headcrab bites me. Besides, building and using legit barracks would...
  5. LifetimeThiccness

    It has been done before. but not always successful.

    Well. Lets put it like this. On other servers ive been on, rebs are n word spammers, and CPs are literal children.
  6. LifetimeThiccness

    Dakka idea: SG550

    For the record, i still think he sg would make a good addition, but an AS VAL is hype!
  7. LifetimeThiccness

    make combine weaponry droppable and useable along with a buff to there drop pool

    Also getting grenades, and stims would be pretty nice
  8. LifetimeThiccness

    Dakka idea: SG550

    OOOOHHHH
  9. LifetimeThiccness

    make combine weaponry droppable and useable along with a buff to there drop pool

    Vests should pretty much be guaranteed, AR2s should drop, but i don't think we should be able to use a minigun designed to be used by 7foot tall supersoldiers, but we should certainly get good shit for killing their owners.
  10. LifetimeThiccness

    Dakka idea: SG550

    I haven't been around for a while, but i have see that you have sense added in lots of cool period accurate weapons (if that was inspired by my feedback, i love it!) and i just figured id offer up another potential weapon. Coming up with another period accurate 5.56 weapon that wasn't another ar...
  11. LifetimeThiccness

    Exploration rewards

    As for straight up from finding guns, uhhh we could copy a page from pinnacle and have low-mid tier pistols drop regularly, but anything bigger I feel is just kinda missing the entire point of why rebs can mostly only loot base mats in impulse in the first place. Im a holder of the (apparently...
  12. LifetimeThiccness

    Exploration rewards

    Could just have loot quality scale with the amount of zombie players lurking about (and a little while after they die so your loot dosent get degraded cause you shot a zombie). Another idea is to 1: If zombies are actually THAT tough, nerf them for crissake. Then 2: Make wasting bullets...
  13. LifetimeThiccness

    No third person combat

    I understand the benefits of third person from a roleplay perspective: being able to see if you're making the right animations, and being able to just see yourself and the others around you is pretty nice. But when it comes to impulse combat, the way the community adapted to using third person...
  14. LifetimeThiccness

    It has been done before. but not always successful.

    Ehhhh... If you have a in game vocoder, then sure. If not, then im not the kinda person to force people to install software they may or may not be comfortable with just for "muh immersion"
  15. LifetimeThiccness

    It has been done before. but not always successful.

    Synapse does alot. ALOT. Of things wrong, but like it or not, i think it was the closest we've ever seen to a serious HL2RP server hitting that happy medium. I hate its guts, its grind and lack of rebel QoL is enough to make you want to jump off a bridge and almost everyone involved is a weirdo...
  16. LifetimeThiccness

    Whitelist Ranks Changes.

    Oh boy this is a mixed bag of goodies here... I can see the benefits and downsides of both methods. Its down to the CP mains really but i feel either a whitelist system, or a points system where you get points that are used to dictate perms by doing normal CP activities and can be...
  17. LifetimeThiccness

    It has been done before. but not always successful.

    Serious RP has a bit of a bad rap and for good reason, because whenever it is done, it is often TOO serious, and done with a huge emphasis on the RP, and with gameplay being completely disregard, or made "realistic" at the cost of fun. Serious RP at its core is simply that: Taking the game and...
  18. LifetimeThiccness

    Character development

    The way i see it, the main advantage of the combine is "a overwhelming numbers advantage" (Read: No real death penalties) while the rebels main advantage is research (making progressively better shit until they can straight up rival the OTA), and traps. Having a significant death penalty for...
  19. LifetimeThiccness

    Zombie changes.

    Sometimes, i wish instead of crafting individual bullets, rebs can buy ammo crates that behave just like the combines that refill their ammo, but they have to craft items that increase their pathetically low ammo cap (rebel outfits and bandoliers for example) You're not gonna do much to CPs...
  20. LifetimeThiccness

    Character development

    Pointless how?