The latest update includes a new NPC patrol/wandering system that will help with this. In the future it'll be enhanced further to include squads & communication between NPCs such as Combine Soldiers.
Recoil/crosshair kick up have been adjusted in the latest update. Tested the current damage and it kills both a fast and regular headcrab in 1-2 shots with it usually being 1. Feel free to make a new suggestion in the future if you still believe the AR2 needs further adjustments.
Fuel selling price has been increased in the latest update. Keep in mind the Fisherman will also buy fuel, his trades can vary but it does go up to 800.
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Our version of the City 24 map has both a nav mesh and AI nodes in the outlands. Issue I've found from testing the patrol addon linked is that it has a memory leak that can take up over 32 GB of RAM and crash the server. We'll have to implement our own approach to fix this.
In a recent update, I added an option that lets you disable the crosshair spin/rotation animation.
For making it completely static in third-person view, we'll have to do some more work to make that possible because where you're firing at is not where the exact center of the screen would be in...
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We'd need suggestions on which voice lines to add, we've added all the ones we could think of plus beta sounds: https://astronet.gg/forums/threads/civil-protection-overwatch-voicelines.46/
We can easily add new ones, we'd just need to figure out what those are.
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This post seems to be a duplicate of your other post. Please add any other details you have about the AR2 and crosshair there: https://astronet.gg/forums/threads/ar2-recoil-and-the-crosshair-also.673/