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  1. Imperial Knight

    Accepted Wiremod tools

    Hydraulics, Axis, and FX Emitters should be spawnable now through Advanced Duplicator for donators+.
  2. Imperial Knight

    Accepted Food restores too much.

    Thanks for the suggestion, this has been moved to the Planned forum. We'll be looking at balancing food
  3. Imperial Knight

    Accepted Wiremod tools

    I've looked into this issue and WireMod Gates, Sound Emitters, Lights, Lamps, and Hydraulics are all meant to be allowed for donators+ already. There was actually a conflict with your Event Staff permissions and donator permissions, so the issue was happening for staff but not donators. This...
  4. Imperial Knight

    Accepted Wiremod tools

    Thanks for the suggestion, we'll be looking into adjustments that we can make to allow more WireMod tools while preventing abuse. Moved to the Planned section, please keep this updated with any other WireMod tools you believe having access to would be reasonable.
  5. Imperial Knight

    HL2RP City 27 Announcement & Event

    https://cdn.astronet.gg/assets/image/hl2rp/city27-announcement.png Map Change Event The HL2RP events team will be hosting an event for the upcoming City 27 map change. Please join us for the event: Sunday, October 6th at 3:00 PM CST City 27 We’ve been hard at work on setting up and revising...
  6. Imperial Knight

    Accepted Dispatch

    A /dispatch command was added in a recent update for use by the Events team. Moving this to the planned forum since something will be added to the Event Manager too. This is because of the RP first and last name changes, which now prevent Events staff from using that for Dispatch.
  7. Imperial Knight

    Accepted Searchable Bodies

    Moved to the Planned forum
  8. Imperial Knight

    Accepted Searchable Bodies

    Would this be for all loot (e.g., including weapons instead of dropping?) or just extra loot from Combine bodies?
  9. Imperial Knight

    Accepted Draggable Bodies

    Thanks for the suggestion, moved to the Planned forum
  10. Imperial Knight

    Accepted Bring back First-Person Death!

    Thanks for the feedback, this change will take effect next restart
  11. Imperial Knight

    Accepted Camera movements, Crosshair

    Adjustments have been made to the camera movement and a new setting has been added in F1 -> Settings for toggling it off
  12. Imperial Knight

    Accepted Add-on for Building

    Thanks for the suggestion, this has been added. The filesize is very reasonable
  13. Imperial Knight

    Accepted Replace Adv. Material 2 with Adv. Material Reborn

    Accepted, this will take effect next automatic daily restart
  14. Imperial Knight

    Accepted Forum Sub-tree - HL2RP section - Music Kit section

    Accepted, thanks for the suggestion: https://an.gg/forums/forums/music-kits.109/
  15. Imperial Knight

    Accepted Combine Voice Command Rework

    After discussing with Elsker, there's an immediate patch that I've put on the server for the voice text lines. They will no longer replace/change the text itself, only add voice. We have a plan for a UI-based selection system for determining which voice lines are actually spoken in the future.
  16. Imperial Knight

    :nerd:

    Welcome! I hope you have a good time playing here
  17. Imperial Knight

    Hello

    Hey, welcome! Glad to have you here.
  18. Imperial Knight

    Other civil protection models

    Please see this for the current planned CP models and suggestion discussion: https://astronet.gg/forums/threads/willard-network-playermodel-v2-addon.297
  19. Imperial Knight

    Needs More Detail heavy/long melee weapons

    We are looking to add more weapon variety, but it's not a focus at the moment since we're looking to add some roleplay-focused elements first. Moving this to the Planned forum, feel free to discuss any specifics or ideas
  20. Imperial Knight

    Other Make metal great again!

    Please see https://astronet.gg/forums/threads/pickaxe.315/