An Simple CCA Rework suggestion by a Metrocop

Dec 2, 2025
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sooo another suggestion that will get rebels angry
lets get to the point

keep in mind that for this rework the Willard v2 models WILL be required
link: https://steamcommunity.com/sharedfiles/filedetails/?id=2920298301

Ranking System
starting with something basic
the ranking system should be a mix of the Impulse Merits and Synapse's Rank points

Merits are given by supervisors and they are basically a faster way of getting promoted altho they are complete manually
they are also the only non-application way of becoming a supervisory unit

Rank Points are given automatically by simply doing your job(Arresting, recycling contraband & etc.) rank points are slower but completely automatic
can be given by overwatch(aka dispatch if it is ever added as a team)
maximum rank point limit is 100(which is equivalent to i1)

Rankings Would go like this(lowest to highest)

i5/RCT
i4
i3
i2
i1
RL
EpU(SqL rename suggestion considering i1's and RL's are also squad leaders in a way)
DvL
DcO
CmD

RCT-i1 & RL
1779223607898.png

EpU(sql) & DvL
1779223691594.png
(wanted to get a good look at the SqL's red armband)

DcO & CmD
1779223761942.png


Alternative Option for DcO(basically blue CmD)
1779223837870.png


Branching And Patches
this would basically be the new division names and patches would be a replacement for the colored armbands



Branchless(Union)
1779224042091.png
access to tear gas, manhacks, flares and anything CCA uses in canon hl2

IOS(Investigation Operations Specialist aka Jury)
1779224147513.png
access to flares, investigation equipment & etc

FMU(Field Medic Units aka Helix)
1779224275044.png
Access To medical equipment, Hud shows damaged combine units, access to flares

FEU(Field Engineer Units aka Grid)
1779224440514.png
Access to scanners, repair kit, access to flares & etc(i dont know what else i could write here plus i dont play Grid so i dont know what else they have)

i'd also put a patch for Vices buuut..... they use armor so it would cover the patch so whatev


Permits
permits are something CCA can get in order to get access to more things

some permits are given automatically with ranking while others have to be purchased with Credits
there are also permits exclusive to Supervisory Units only
purchased permits are lost upon death(so that rebels stop using the "BUT WE LOSE OUR ITEMS WHEN WE DIE" argument as a excuse to -1 any suggestion that makes combine stronger)
keep in mind that having a weapon permit does not give you free access to the weapons, you WILL have to buy it with resins

here are some of the permits(i am NOT going to write all permits this is only to get a idea on the concept):

- Driving Permit(requires a trial, whitelist and a map that is big enough for vehicles to avoid the 'I Drive Incident' repeating)
gives access to APCs and Prison Vans

- Level One Handgun Permit(automatically given to i3+)
gives access to

H&K USP
Glock 17
M1911
SIG Sauer P320

- Submachine Gun Permit(Costs 230 Credits, permit is free during marginal but will be revoked once marginal is over)
gives access to

H&K MP5 and MP5K
H&K MP7
FN P90
SIG Sauer MPX

-Assault Rifles Permit(Costs 950 Credits, price lowers to 560 in Fractured, given for free to vice units)

Colt M4
AR-15
SIG MCX
HK416
G36

disclaimer about the weapon permits: while surely canon cca uses only the MP7 and USP i think giving them more weapon options would be cool, specially considering the server has a transition period vibe and theorically at least the transition period comes after the fall of the vault so it isnt much of a stretch to assume the combine would give CCA better weapons during it

Resin
resin is a shared currency between all civil protection units, it is used for buying the weapons & equipment once they have a permit
resin is adquired through factory workers workshift
if no resin is available CCA can buy equipment with their own money but it makes the equipment 2.5x more expensive


PDA & Arresting Rework(this is something i had forgot to put in the suggestion)
so basically the PDA would be a item instead of simply pressing F6
it would still be used for joining squads but would also be used for arresting citizens(like an portable terminal)
CCA would also be required to drag the citizen that is getting arrested towards a prison cell instead of the citizen being randomly teleported and when a citizen arrest timer is over the PDA will beep telling CCA that its time to let the citizen go
(in maps where there is no fast access to the prison the teleport system can still be used)

EXTRA(Vocoders) :D
this is simple, make vocoders mandatory, doesn't need to be accurate, just having it make your voice more robotic and still being understandable is enough
 
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Ranking system - +Support.
Branching and Patches - +Support.

Permits - +Support.
The idea of this is not quite unsound... but permits themselves aren't quite balanced, in my opinion.
The permits should not allow for the outright purchase of weapons with Tokens. (I will continue my criticisms under Resin.)
The permits should *allow* units to utilise certain weaponry, but it should not allow it to be obtained from the armoury.
For example: A unit should have the USP as standard issue, free from the armoury. They should be allowed to requisition a Berretta. And if they acquire a Glock or a revolver from an 647-e, they should be allowed to keep it.

The idea of a driving permit, and similar things does hold much merit though. It is a very good idea, simply requiring balance.

Resin - -Support.
I feel like this would simply be overshadowed by the old system of requisition credits.
Having it acquired through a factory workshift is frankly boring and encourages people *not* to play CP.

PDA - -Support.
This is frankly a terrible idea. Perhaps it would give Jury more to do, but I find it highly likely that known troublemakers will be... forgotten in prison.
Also, if an event or IED occurs, who will remove the prisoners? I also find it highly likely that many will perform crimes far away, simply to waste CP time.

Vocoders - Support.
Perhaps if this was not a semi-RP server.
As it is, I find many vocoders used are not easily decipherable.
 
Ranking system - +Support.
Branching and Patches - +Support.

Permits - +Support.
The idea of this is not quite unsound... but permits themselves aren't quite balanced, in my opinion.
The permits should not allow for the outright purchase of weapons with Tokens. (I will continue my criticisms under Resin.)
The permits should *allow* units to utilise certain weaponry, but it should not allow it to be obtained from the armoury.
For example: A unit should have the USP as standard issue, free from the armoury. They should be allowed to requisition a Berretta. And if they acquire a Glock or a revolver from an 647-e, they should be allowed to keep it.

The idea of a driving permit, and similar things does hold much merit though. It is a very good idea, simply requiring balance.

Resin - -Support.
I feel like this would simply be overshadowed by the old system of requisition credits.
Having it acquired through a factory workshift is frankly boring and encourages people *not* to play CP.

PDA - -Support.
This is frankly a terrible idea. Perhaps it would give Jury more to do, but I find it highly likely that known troublemakers will be... forgotten in prison.
Also, if an event or IED occurs, who will remove the prisoners? I also find it highly likely that many will perform crimes far away, simply to waste CP time.

Vocoders - Support.
Perhaps if this was not a semi-RP server.
As it is, I find many vocoders used are not easily decipherable.
i agree what the points said there
 
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Permits - +Support.
The idea of this is not quite unsound... but permits themselves aren't quite balanced, in my opinion.
The permits should not allow for the outright purchase of weapons with Tokens. (I will continue my criticisms under Resin.)
The permits should *allow* units to utilise certain weaponry, but it should not allow it to be obtained from the armoury.
For example: A unit should have the USP as standard issue, free from the armoury. They should be allowed to requisition a Berretta. And if they acquire a Glock or a revolver from an 647-e, they should be allowed to keep it.

The idea of a driving permit, and similar things does hold much merit though. It is a very good idea, simply requiring balance.

Resin - -Support.
I feel like this would simply be overshadowed by the old system of requisition credits.
Having it acquired through a factory workshift is frankly boring and encourages people *not* to play CP.

PDA - -Support.
This is frankly a terrible idea. Perhaps it would give Jury more to do, but I find it highly likely that known troublemakers will be... forgotten in prison.
Also, if an event or IED occurs, who will remove the prisoners? I also find it highly likely that many will perform crimes far away, simply to waste CP time.

Vocoders - Support.
Perhaps if this was not a semi-RP server.
As it is, I find many vocoders used are not easily decipherable.

vocoders are marked as extra for a reason

The PDA sounded good on paper to me but yeah, you have a point

regarding resin there are other options such as sterilized credits themselves or just letting CCA buying stuff with credits but that comes with more balancing issues being why i decided to choose resin for the suggestion

also regarding permit weapons, USP and MP7/MP5 would be free(depending on if your rank comes with the permit by default or not and also depending on if the division has default access to the MP5 or MP7) while other guns you'd have to buy, also if the rebels have a gun and that gun is under the permit category you have you'd also be able to keep the gun they had for yourself

even giving cca more weapon options they would still have less weapons than rebels and have their access limited to weapons that real life police officers use
 
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I DO like the idea of rank progression being a mix of both merits, and just doing your job naturally
yeah, merits arent a bad idea but are just executed poorly in many impulse servers

by mixing it with an automatic system and having both systems have their own importance would in theory make ranking up less pain inducing

also something i haven't mentioned when talking about the ranking system is that RCTs(or i5s depending on what name is better) are meant to be equivalent to synapse's 00 units, units with far less authority that is basically a tutorial for those who just joined cca
 

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