Astronet HL2RP Version 2 Release
We're happy to announce the version 2 update of Astronet Half-Life 2: Roleplay. This update is packed with new content and framework updates, such as multiple characters, new custom models, 18 new weapons, new items, new rebel armor, new sounds, and more! This lays the groundwork for a lot of new content and updates we have planned for the future - see the end of this announcement for a roadmap.The release date for this update is Tuesday, December 2nd, 2025. Join the release playtest:
Multiple Character System
- ADDED New multiple character system. Your original player will be migrated to a citizen slot.
- ADDED Equipped items and cosmetics now persist across sessions and display in the characters view.
- ADDED BOLs now persist across character sessions until they fully expire.
- ADDED New citizen ID (CID) system.These are unique identifiers that persist across multiple sessions and are unique for each character. They can be used by the Combine to keep track of a specific individual across any span of time.
- Shown in the Combine Terminal, Combine PDA, and /apply command
- ADDED /description command to open the character description editor.
- ADDED Characters now spawn in where they were last in the world.
- ADDED Combine characters now keep their last rank and division across sessions.
New City 13 Map
- MAP New Astronet release: rp_city13_an
- New textures & models
- New hallway connecting Nexus
- Optimizations to help improve client FPS
- Combine doors improved, now close and lock automatically
- Judgement Waiver effects improved & shutoff fixed
- We also have a brand new custom map being worked on right now. More will be announced about this in the future.
New Workshop Content
- ADDED Custom content pack to the Steam Workshop: Astronet Solaris HL2RP Soundtrack
- ADDED Custom content pack to the Steam Workshop: Astronet Solaris HL2RP Combine Pack
- ADDED Custom content pack to the Steam Workshop: Astronet Solaris HL2RP Weapons
- ADDED Custom content pack to the Steam Workshop: Astronet Solaris HL2RP Farm Pack
- ADDED Custom content pack to the Steam Workshop: Astronet Solaris HL2RP Scavenge Pack
Campfire
Poster created by @antlion gaming.
- ADDED New Campfire that can be ignited to cook food.
- ADDED Box of Matches which has 16 match uses. Can be used to light things like campfires.
- ADDED New Fire Starter Kit that can be used to light campfires and other things.
Weapons
- ADDED Weapon inspection & animations.
- ADDED Heavy Shotgun from Half-Life: Alyx
- ADDED Winchester 1892
- ADDED Cleaver as a weapon
- ADDED Crowbar
- ADDED VZ 58
- ADDED FN FAL
- ADDED Fire Axe
- ADDED Glock 17
- ADDED Hatchet
- ADDED Kitchen Knife
- ADDED Pipe as a weapon
- ADDED Beretta M92FS
- ADDED MP5
- ADDED New Pickaxe model
- ADDED Sako 85
- ADDED Simonov SKS
- ADDED Sledgehammer
- ADDED Shovel
- ADDED Wrench
- ADDED OCIPR from Half-Life: Alyx
- ADDED OSIPS from Half-Life: Alyx
- ADDED Suppressor LMG from Half-Life: Alyx
Items

- ADDED Armored Rebel Suit which can be created using Kevlar Scraps. Provides body protection and damage reduction armor
- ADDED Tactical Rebel Suit which can be created using Kevlar Vests. Provides body protection and damage reduction armor
- ADDED Overhauled ration contents with newly added items and custom models:
- ADDED Synthetic Protein Flavored Paste
- ADDED Soda Sustenance Bar
- ADDED Gelatinated Calorie Paste
- ADDED Banana Sustenance Bar
- ADDED Meat Supplements Box
- ADDED Energy Sustenance Bar
- ADDED Water Sustenance Bar
- ADDED CMB Labled Beer
- ADDED Homebrew Beer
- ADDED CMB Labled Jin
- ADDED Pineapple Drink
- ADDED CMB Labled Whisky
- ADDED Old Wine Bottle
- ADDED All alcoholic drinks now cause a drunkness effect which compounds the more drank.
- ADDED All alcoholic drinks have a number of sips that can be taken from them.
- ADDED Ruined Elite OTA Vest
- CHANGED Overwatch Elite units (KING) now have a chance of dropping a Ruined Elite OTA Vest instead of a regular OTA Vest.
- ADDED Damaged Overwatch Soldier Vest
- ADDED Kevlar Vest which drops from Civil Protection units
- ADDED Kevlar Scrap which drops from Overwatch units
- ADDED Dirty Bandage which can be makeshift crafted for healing
- CHANGED Replaced all can models with new custom ones.
- CHANGED Drinking cans now turns them into an empty can. In the future these will be scrapable for metal.
Combine Forcefields
- ADDED New Combine Forcefield models, including new color variants based on the mode.
- ADDED New Combine Forcefield lighting effects.
- CHANGED Overhauled the Combine Forcefield modes with more enhancements coming.
Combine Terminals
- ADDED New custom Combine Terminal models.
Ration Dispenser
- ADDED New custom ration models.
- ADDED New Ration Dispenser custom model.
- CHANGED Ration Dispenser now dispenses model accurate to the item received in the inventory.
CWU Terminal
- ADDED New CWU workforce terminal for joining the workers union. Terminals are available in the Nexus/Civil Administration building lobby and near CWU factories.
- CHANGED Citizen characters now register for the workforce to become CWU instead of becoming a separate team.
Female Civil Protection
- ADDED Female Combine models.
Other
- ADDED New Toggle Tab setting for the inventory menu. With this setting on, you no longer need to hold down the tab key.
- ADDED Overhauled the soundtrack with 152 new sounds and tracks.
- ADDED Brief duration for putting on or taking off a Face Wrap.
- ADDED City Administrator models based on citizen variants instead of Breen.
- CHANGED Fixed F2 not working to close the vendor interface.
- CHANGED Inventory and container UIs.
- CHANGED Framework UI system to increase FPS performance.
- CHANGED Fixed issue with Zombies not being able to talk to each other in voice chat.
- CHANGED Removed drowning sound when joining the game.
- CHANGED Improved the smoothness and responsiveness of the main menu and related animations.
- CHANGED Zombie run animation to place hands in the air.
- CHANGED Removed in-game quizzes for Civil Protection and Overwatch. Will be handled in-character and at trainings instead.
- ADDED Option for dispatch broadcasts to have a volume and adjusted existing ones.
- CHANGED Bench interface now closes with F2 like other menus.
- ADDED New actions to the event manager for Dispatch & City Voice:
- autodispatchoff: Turns off automatic/passive dispatch announcements but still allows event-based and player-called ones.
- autodispatchon: Turns back on automatic/passive dispatch announcements (opposite of autodispatchoff).
- dispatchoff: Turns off all regular dispatch announcements, including auto, event-based, and player-called ones. Useful for event scenes or parts that should not be interrupted by dispatch.
- dispatchon: Turns back on regular announcements (opposite of dispatchoff).
- CHANGED Cached F4 Wiki while connecting so it's already loaded when opened in-game.
- CHANGED Removed repeating ping sounds from the Combine Cameras that happened every second. Motor sound still exists as an indicator for nearby cameras.
- CHANGED Peeking on the left side to be stricter to prevent the player from appearing to be behind the wall.
- CHANGED Solaris framework optimizations and improvements.
- CHANGED /unarrest to /unrestrain for game moderators.
- CHANGED Fixed issue where player could get stuck in a jail cell after reconnecting and serving their sentence.
- CHANGED Combine bodybag model to a custom version.
- CHANGED New AR2 muzzle flash effect which is more pulse-blue colored.
- CHANGED New Combine bootup sequence for Civil Protection and Overwatch suits.
- CHANGED Civil Protection GRID and JURY i1s now receive an MP5.
- CHANGED Civil Protection UNION i2+ can now receive an MP5 during Judgement Waiver from requisitions.
- ADDED /unjail for game moderators.
- ADDED Custom talking indicator icon to the HUD.
- ADDED New item spawner with icons and amounts.
- ADDED New notification system with different types that correspond to new UI sounds in the Astronet Sound Pack.
Solaris Framework
Astronet Half-Life 2: Roleplay now runs on version 2 of Astronet's own Solaris framework. Solaris is a modern and robust framework based on NutScript, Clockwork, and the original impulse framework. Astronet's framework has many advancements over these previous frameworks, with more advanced item, character, inventory, & interface systems. Optimizations and improvements allow for faster performance and interactivity compared to previous frameworks, which is notable when doing simple tasks such as moving items to a container, picking up items with player hands, and receiving items from an NPC.
Nomad Joins Astronet
Nomad Half-Life 2: Roleplay has officially joined to become a part of Astronet. @Malyko is now Astronet's HL2RP Creative Director and @Ultrover is now an HL2RP Developer. Please welcome them to the community and stay tuned for potential future announcements regarding Nomad!
Credits
Special thanks to our team, who worked hard to create and test this update:
- @Imperial Knight - Main Developer, Mapper
- @Tryki999 - Production Director, Models, Textures
- @Ultrover - Developer
- @Sheriff - Developer, Mapper
- @notandy78 - Developer
- @Flowee - Production Team, Amazing Testing & Ideas
- @Malyko - Creative Director
- @Ricashoter - Developer
- @cabby - Production Team, Testing
- @Rend - Production Team
- @DarthSidious.exe - Testing
Upcoming Updates & Roadmap
With our own Solaris framework release & groundwork, we will be shifting to focus on releasing content and HL2RP updates. Here's an updated roadmap for upcoming updates:
Indicated by the green progress bars above, we have several of these updates already in the works and they may be released in a different order than listed
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