Cremator improvements i would like to see

bobo02479

New member
Jan 7, 2026
14
3
3
As of now the cremator looks cool and stuff but i feel as if stuff are still missing


Such as it's combat stance
1791032982596.png




One more thing that they do wrong is that instead of the flames being green its orange-ish and the flames dont even come out of the immolator itself it comes out of their head for some reason


oh and also for some odd reason they dont have these particles

1791033276645.png


Which i think would be pretty cool but also laggy just consider adding it :)


And one last thing instead of instantly firing their immolator they should charge it up and then fire it like there is a delay before firing it

Anyway bye bye :>
 
  • Like
Reactions: Law
While it's an interesting concept the combat stance you mentioned and the charge up to attack is already covered by APF/Suppressor. Meaning Cremator doesn't need to take a already filled roll.

Additionally the point of Cremator is not to seek combat with players, maybe you get to burn some zombies or antlions on a sewer patrol. Which they are permitted to do. However a Cremator shouldn't get into combat with rebels unless backed into a corner and they attacked first.
 
1. The reason the flame is orange instead of green is likely due to how the devs implemented it while creating the weapon.

2. When you talk about "Combat Stance" you mean the firing animation that it's supposed to play when firing the Immolator I assume. I would like to see him receive more animations & his male attack. However if he got this firing stance you must remember he cannot move while firing it and is locked into position, and slightly vulnerable while preparing to fire his Immolator while getting into said stance (Which I don't care as long as he gets his buffs alongside it).

3. If the Flame is coming out of your head in-game than it's a client-side bug, not a visual bug in-game as I just tested it again to double check and it's perfectly coming out of the Immolator.

4. As for the evaporation particles. One thing to keep in mind with Cremator is that there are 2 versions of Cremator that are talked about in the community and that's "Beta Cremator" and "RTB:R Cremator (Raising the Bar: Redux". Now both are the same and even greatly improved from the original, but the biggest difference is the "Immolator" between the two.
The beta Immolator from what we know, has an extremely long range and radius. It essentially was a laser you point and shoot and everything that laser collided with is evaporated, reduced to atoms. Which creates those evaporation particles as you shown. Now the RTB:R Immolator is not a Laser, but rather what it truly is which is a highly advanced Flamethrower. Has a huge range but not as crazy from the beta version but still long enough to enduce Fear onto people to not get close to him. Flame is still green however no evaporation particles. Which is the version that this server uses for the Immolator including the model that is customized for this server too.


As for my final note overall. I would like if the flame was green too instead of orange if possible to change. Everything else I stated in my measage.​
 
Yes he might be vulnerable but he is not meant to be a combat unit, mostly a janitor for the combine. And thank you for your feedback :)
 

Users who are viewing this thread