Grid needs their guidelines changed.
So I have noticed a problem with Grid recently regarding the combine locks and forcefields. Grid technically has infinite locks and forcefields because once they deploy them it's no longer in their inventory so they can just go back and grab more and completely screw over rebels by not allowing them in or out of the sewers/rebel base.
The double doors can be locked, preventing citizens/rebels from getting out or in of the apartments.
The combine field inside of the same building with the secret door can be set to only allow the combine through so even if you do get past the doors you can't go past the field.
The basement in the other apartment building just across the street can also be locked.
The only door with a lock that's built into the map is the wavey door near spawn.
All of these can be bypassed if you have an EMP, but most civies/rebels don't have an EMP tool to spare because circuit boards are a little bit of a hard find.
Please set some guideline and/or rule changes so rebels can actually play the game.
(Edit) Almost forgot to mention that even if the grid that placed all those down leaves the team, all of it will still be there. Only way they go away is either they hop back on grid and collect them or disconnect from the server.
So I have noticed a problem with Grid recently regarding the combine locks and forcefields. Grid technically has infinite locks and forcefields because once they deploy them it's no longer in their inventory so they can just go back and grab more and completely screw over rebels by not allowing them in or out of the sewers/rebel base.
The double doors can be locked, preventing citizens/rebels from getting out or in of the apartments.
The combine field inside of the same building with the secret door can be set to only allow the combine through so even if you do get past the doors you can't go past the field.
The basement in the other apartment building just across the street can also be locked.
The only door with a lock that's built into the map is the wavey door near spawn.
All of these can be bypassed if you have an EMP, but most civies/rebels don't have an EMP tool to spare because circuit boards are a little bit of a hard find.
Please set some guideline and/or rule changes so rebels can actually play the game.
(Edit) Almost forgot to mention that even if the grid that placed all those down leaves the team, all of it will still be there. Only way they go away is either they hop back on grid and collect them or disconnect from the server.