HL2RP Map Change Suggestions

Sheriff

Executive Director of Gaming Affairs
Upper Management
Apr 29, 2024
194
79
28
Hello and thank you for taking the time to come give suggestions on the next map! We will take in this input from players in this thread to form a list of maps- once we have gathered everyone's input, we will allow the community to vote for one map out of their most agreed upon maps to use for the next month or more. Please be respectful of others' opinion and feel free to express your preference.
 
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City 17 redux(changed my opinion fr) :coffee:
-large enough for many players, but not so huge that areas feel empty.
-amazing nexus with an full on reactor room that can be triggered to explode with a full meltdown and such
-massive amount of shops near the city center close to eachother
-kleiners lab
-large but compact sewers (as in they aren't long so u dont need to run 5 hours across the entire thing but its all compact in an area the tunnels are wide as fuck too with great details and many rooms scaterred around)
-a small abandond city area that would be a great rebel on mpf pvp zone
-4 apartment blocks in close proximity to eachother and plaza would (unlike i17 where all apts were far apart and only 1 was used)
-our beloved train station where mpf can check relocated people (rp scenarios and such)
-antlion cave that is connected to the nexus and the sewers
-training grounds in the nexus for mpf (gonna be very useful as the training manual is getting introduced
-breen's office with a amazing camera room that u can host cooking shows on
-massive factory at the city outskirts where kleiners lab is
-amazing jail section in the nexus with glass doors and a full cellblock (not like those boring ones in i17)
 

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City 17 redux(changed my opinion fr) :coffee:
-large enough for many players, but not so huge that areas feel empty.
-amazing nexus with an full on reactor room that can be triggered to explode with a full meltdown and such
-massive amount of shops near the city center close to eachother
-kleiners lab
-large but compact sewers (as in they aren't long so u dont need to run 5 hours across the entire thing but its all compact in an area the tunnels are wide as fuck too with great details and many rooms scaterred around)
-a small abandond city area that would be a great rebel on mpf pvp zone
-4 apartment blocks in close proximity to eachother and plaza would (unlike i17 where all apts were far apart and only 1 was used)
-our beloved train station where mpf can check relocated people (rp scenarios and such)
-antlion cave that is connected to the nexus and the sewers
-training grounds in the nexus for mpf (gonna be very useful as the training manual is getting introduced
-breen's office with a amazing camera room that u can host cooking shows on
-massive factory at the city outskirts where kleiners lab is
-amazing jail section in the nexus with glass doors and a full cellblock (not like those boring ones in i17)
attachment limit!!111
 

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City 17 redux(changed my opinion fr) :coffee:
This map reminds me a lot of the City 17 edit made back for Lite Networks circa 2021.
Good map overall, these two, futuristic has a small outland area accessible by both rebels and OTA but I will admit that its still pretty big especially considering how the current population has been. Fun for events and a lot of roleplaying opportunities with all these locations, and while I think it could be welcome definitely size is a concern.
That being said, I really do support City 24 V3 being a contender. Laggy for some but the map is condensed with still a lot to do, so if we bring population back into the conversation that becomes less of an issue. Combat is a lot tighter, which in my previous experience has led to rebel hits being more daring and the combine having a bit of an advantage. I will also admit though that OTA tend to have nothing to do but to sit in Nexus though.
 

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