Introduction
Hello there, I've been running into different comments about certain details in the server/s that I believe should be looked into by both Development and Upper-Management teams.
Warning: Lots of text Incoming
TPA Configs Revamp
VIP Kits and Memberships Suggestions
Loot Reduction for Escalation x5
Unnecessary mods in Russia x5
Yes, I'm done.
Please let me know your thoughts,
Thanks for reading.
Hello there, I've been running into different comments about certain details in the server/s that I believe should be looked into by both Development and Upper-Management teams.
Warning: Lots of text Incoming
TPA Configs Revamp
- Teleport delay: I believe that the teleport delay of 1 second (as it currently is) is not a fair configuration, especially having in mind that our TPA system is supposed to be "Combat Based". The reason why i named it as "unfair" is because it gives a massive advantage to those that have a number superiority (and its just too op of a tp tool on its own). To understand this point, i will give as a basic example. A situation of a 1 vs 2, where the solo player is about to engage in PVP against a duo and one of the 2 players run into a building, making it impossible for the solo to "tag" that player and set them into combat mod, making it so if the solo player kills the one of the two enemies that's exposed, said killed player can just send a quick request to their teammate and be back in combat with a vaulted gun in about 3 seconds (if executed quick enough), since, neither of the two will be in combat mode. Believe me, the example I provided is the one I see the most and I really dislike it.
- TPA Request Message Color: Simple suggestion for the change of the color of the tpa message, its current color is white, and it is frecuently mistaken by automated messages or even messages from players, making it difficult for teammates to be aware that they've received a request without having to, for example, ask them to accept thru voice chat. Maybe a common color for such messages like Yellow would be nice, or some light green, orange. Please don't make it Blue, Red or Black, since those are really hard to read in Unturned Chat.
VIP Kits and Memberships Suggestions
- I personally believe that paying $15 a month (the length of an entire wipe) to get a fully reinforced 3x3 base every 8 hours is too much. And that's just for the structures—I'm still missing the large locker (worth 28.5 cans in Polaris), as well as the 2 sentries and 2 turrets (with the turret being the upgraded armored version of the sentry). Keep in mind that the MVP+ membership (the one I'm referring to) also offers other kits, specifically UltraPvP and UltraTech. This essentially eliminates almost every challenge that a common player would face, such as going to the deadzone to grind for high-tier loot, farming metal for a base and storage, or even looting zones to grind for basic guns and armor.
I honestly believe that VIP memberships, and even just the cooldowns on the kits, are too overpowered. They leave players with no real challenges, blinding them to what actually makes the game fun by saving all the time a normal player would need to spend to obtain everything a VIP can get just by typing a couple of words in chat at [relatively] short periods of time.
My suggestion is that there should be either an increase in prices for memberships and kits, a longer cooldown on kits (especially for base and tech kits), a downgrade in kit contents, or a combination of these options.
- Extra little point, I think permanent memberships should be added for big prices, even if its about 10 times the monthly price.
Loot Reduction for Escalation x5
- Imma go quick on this one. Loot's too much, like, crazy. You go in deadzone once, you get all the raid loot you could ever dream about, from hundreds of rounds of High-Cal ammo to multiple anti-material snipers with about a dozen mags to use them in any way you'd like, either raid, breaking enemy vehicles, or even PvP, not to mention all the airdrop grenades and airdrop module, which will just be a multiplier of your richness. All for the cheap price of 1 hazmat (worth about 1-2 hours of farming if you start from zero). I get that the map is PvP based but even with it being a x5 server, making such amount of high tier loot that fast is just ridiculous, and makes it a no-fun experience.
Please reduce loot, thanks.
Unnecessary mods in Russia x5
- [Vanilla Arquitecture], [Furniture Expansion] and [Survivors Expansion] are all mods likely intended to be used to improve Roleplay servers experience, with semi-vanilla servers as Russia x5 these mods are more likely seen as cumbersome and unnecessary. Doesn't seem like a very important matter, but the mods that are implemented in a server are often a deciding factor for players when deciding whether they want to play on the server or not.
Yes, I'm done.
Please let me know your thoughts,
Thanks for reading.