List of suggestions

Jan 1, 2024
36
9
8
Spain
Introduction

Hello there, I've been running into different comments about certain details in the server/s that I believe should be looked into by both Development and Upper-Management teams.


⚠️Warning: Lots of text Incoming






TPA Configs Revamp

  1. Teleport delay: I believe that the teleport delay of 1 second (as it currently is) is not a fair configuration, especially having in mind that our TPA system is supposed to be "Combat Based". The reason why i named it as "unfair" is because it gives a massive advantage to those that have a number superiority (and its just too op of a tp tool on its own). To understand this point, I will give as a basic example. A situation of a 1 vs 2, where the solo player is about to engage in combat against a duo and one of the 2 players runs into a building, making it impossible for the solo to "tag" (damage) that player and force them into combat mod, making it so if the solo player kills the one of the two enemies that's exposed, said killed player can just send a quick request to their teammate and be back in combat with a vaulted gun in about 3 seconds (if executed quick enough) since neither of the two will be in combat mode. Believe me, the example I provided is the one I see the most and I really dislike it.

  2. TPA Request Message Color: Simple suggestion for the change of the color of the tpa message, its current color is white, and it is frecuently mistaken by automated messages or even messages from players, making it difficult for teammates to be aware that they've received a request without having to, for example, ask them to accept thru voice chat. Maybe a common color for such messages like Yellow would be nice, or some light green, orange. Please don't make it Blue, Red or Black, since those are really hard to read in Unturned Chat.



VIP Kits and Memberships Suggestions

  • I personally believe that paying $15 a month (the length of an entire wipe) to get a fully reinforced 3x3 base every 8 hours is too much. And that's just for the structures—I'm still missing the large locker (worth 28.5 cans in Polaris), as well as the 2 sentries and 2 turrets (with the turret being the upgraded armored version of the sentry). Keep in mind that the MVP+ membership (the one I'm referring to) also offers other kits, specifically UltraPvP and UltraTech. This essentially eliminates almost every challenge that a common player would face, such as going to the deadzone to grind for high-tier loot, farming metal for a base and storage, or even looting zones to grind for basic guns and armor.

    I honestly believe that VIP memberships, and even just the cooldowns on the kits, are too overpowered. They leave players with no real challenges, blinding them to what actually makes the game fun by saving all the time a normal player would need to spend to obtain everything a VIP can get just by typing a couple of words in chat at [relatively] short periods of time.

    My suggestion is that there should be either an increase in prices for memberships and kits, a longer cooldown on kits (especially for base and tech kits), a downgrade in kit contents, or a combination of these options.

  • Extra little point, I think permanent memberships should be added for big prices, even if its about 10 times the monthly price.



Loot Reduction for Escalation x5

  • Imma go quick on this one. Loot's too much, like, crazy. You go in deadzone once, you get all the raid loot you could ever dream about, from hundreds of rounds of High-Cal ammo to multiple anti-material snipers with about a dozen mags to use them in any way you'd like, either raid, breaking enemy vehicles, or even PvP, not to mention all the airdrop grenades and airdrop module, which will just be a multiplier of your richness. All for the cheap price of 1 hazmat (worth about 1-2 hours of farming if you start from zero). I get that the map is PvP based but even with it being a x5 server, making such amount of high tier loot that fast is just ridiculous, and makes it a no-fun experience.

    Please reduce loot, thanks.



Unnecessary mods in Russia x5
  • [Vanilla Arquitecture], [Furniture Expansion] and [Survivors Expansion] are all mods likely intended to be used to improve Roleplay servers experience, with semi-vanilla servers as Russia x5 these mods are more likely seen as cumbersome and unnecessary. Doesn't seem like a very important matter, but the mods that are implemented in a server are often a deciding factor for players when deciding whether they want to play on the server or not.



Yes, I'm done.

Please let me know your thoughts,
Thanks for reading.
🍞
 
  • Like
Reactions: Elsker
Can confirm the situation on escalation, played for a while making a full metal base n all, farmed the hazmat on the low tier deadzone in just one run, after that got a few filters from 2 airdrop grenades I got and in just High Tier deadzone run got enough material to raid all the bases on the server, all in the lapse of 2-3hrs being solo.
 
  • Like
Reactions: Elsker
Can confirm the situation on escalation, played for a while making a full metal base n all, farmed the hazmat on the low tier deadzone in just one run, after that got a few filters from 2 airdrop grenades I got and in just High Tier deadzone run got enough material to raid all the bases on the server, all in the lapse of 2-3hrs being solo.

Adding to this topic.


Recently the escalation map updated, completely overhauling the meta in the current raiding ecosystem, with the addition of more deadzone spawns on the currently existing ones the X5 times loot made extremely easy to farm objects, the current problems are as follows:

>Resources

The server currently as it stands is X5 loot but all the "Resources" (aka. Wood, Metal Nodes) are currently X1 making it quite difficult to keep up with the X5 raiding materials, as the refined oil (material used for metal structures) is only obtained exploding gas barrels and the only drop one per barrel making hard to build a fortified base

>Deadzone Loot

Current High Deadzone farming (Artemis Platform) is broken in the sense of loot quantity, almost all the zombie spawns are present ~100 of them, with the loot multiplier you can get up-to 500 ish items per run guaranteeing a high amount of airdrop grenades (Small Personal Airdrops), which of them have a high chance of providing between 1-2 C4's and 1-2 Filters, and some random amount of GL grenades, adding to the DZ loot a extremely high amount of high-tech fuses.

>AH-64 Affordability

The aforementioned update also brought a new vehicle, the AH-64 King,s Hand, a new attack helicopter that has 2 seats and spawns in Artemis, the pilot can use rocket pods of which can be obtained on a regular basis by killing pilot zombies on DZ (between 1-2 per zombie) and the co-pilot who can use a 20mm, the helicopter can be bought from safezone and it spawns on Artemis for about 25k grubby's, may not seem like much but with the last update they broke economy with a update of LTM's making them extremely valuable.

>LTM Money Farming

The LTM (Laser designator) has been changed to spawn by default with a smoke deployment module loaded in, their spawn rate in DZ has increased drastically making them extremely common and easily to obtain, (DZ zombies drop between 1-3 on Artemis) the LTM by itself can be sold for 500 Grubby's but the smoke module can be sold for 2k grubby's, making the LTM the best way to get money in the map making possible to abuse the relative low prices in the safezone.
 

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