DarthSidious.exe
HL2RP Moderator | OTA ODL
Moderator
Staff Team
OTA ODL
HELIX-1
Helix Program
Garry's Mod
- Jul 11, 2025
- 170
- 75
- 28
OTA armor as it (SPS based) as 2 extreme, you have SPS and therefore tank almost EVERYTHING, or you dont and therefore you have no protection. this create a unbalanced situation where the OTA can just throw themselves at a problem, as long as they have SPS, they are completely fine, the moment they loose it they become paper.
to fix this i propose a solution (original idea by lifetimethiccness and discussed during a combine command meeting where we agreed on it)
First step, get rid of the SPS.
Second step, replace it with damage reduction.
grunts (when added) : 30% Damage reduction.
Soldiers: 50% (same as the rebel salvaged OTA vest) (could also be a BIT higher if we want to add the fact that the armor was repaired with scraps, if we follow that route my suggested value is 55-60%)
Elites (i do not know the DR value of the elite vest so either its the same or we add a little bit more if we want to add the fact that the armor was repaired with scraps)
for supervisory ranks in order to have them differenciate from the soldiers in term of survivability 2 options:
- give them a little bit more HP depending on the rank (ex: OVC get 110 HP, LDR 120, ODL, 130, OWC 150)
- Divisions suchs as SUPRESSOR could get somemthing like 130 HP and 60-65% DR since they are tankier and slower.
- give them a LITTLE bit of SPS (ex: OVC get 5, LDR 10, ODL 20, OWC 30)
note: this will be done in tandem with other balance changes, to give them combat advantages other than being a bullet sponge (ex: able to carry more grenades, manhacks ect... )
to fix this i propose a solution (original idea by lifetimethiccness and discussed during a combine command meeting where we agreed on it)
First step, get rid of the SPS.
Second step, replace it with damage reduction.
grunts (when added) : 30% Damage reduction.
Soldiers: 50% (same as the rebel salvaged OTA vest) (could also be a BIT higher if we want to add the fact that the armor was repaired with scraps, if we follow that route my suggested value is 55-60%)
Elites (i do not know the DR value of the elite vest so either its the same or we add a little bit more if we want to add the fact that the armor was repaired with scraps)
for supervisory ranks in order to have them differenciate from the soldiers in term of survivability 2 options:
- give them a little bit more HP depending on the rank (ex: OVC get 110 HP, LDR 120, ODL, 130, OWC 150)
- Divisions suchs as SUPRESSOR could get somemthing like 130 HP and 60-65% DR since they are tankier and slower.
- give them a LITTLE bit of SPS (ex: OVC get 5, LDR 10, ODL 20, OWC 30)
note: this will be done in tandem with other balance changes, to give them combat advantages other than being a bullet sponge (ex: able to carry more grenades, manhacks ect... )