pipebomb beeps upon being pulled out

upon the item being pulled out not equipped not unholstered but as in being selected in your scroll bar it should make a loud audible beep noise similar to ieds.

this conclusion was made after a talk with ultrover where i was pro pipe and he was anti pipe the general reason for him hating it along with certain other units is it being unreactable (i still disagree on it being entirely reactable but admittedly theres a bunch of situations where even the most observant of the combine couldnt see someone about to hit a explosive green fn) so i came up with a solution to keep the reasons i love pipebombs while romoving the big reason he hated pipebombs: keep literally every stat the same except audible beeping upon being pulled out unholstering would be way too late in my opinion so pullout would be desirable this way pipebombs can still punish cca squads for being too close and too careless while still making it so it wont be uncounterable under certain situations.
 
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Eh. Pipebombs are basicly mini IEDS with the advantage of not needing to be set up prior, and its pricetag reflects that. Im not spending 2 circuit boards on a weapon just to have it be completely negated by everyone running away from it before i even throw it.

Its OK for real expensive shit to be real good. A CP with a handgun shouldn't be expected to have counterplay abilities for every single thing in the rebel arsenal.

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