Roleplay Points - Secondary Currency Persisting Across Characters

Add another currency to collect and use it for RPP-exclusive items/resources

RPP could be obtained by:
Bagging bodies as CCA
Burning bodies as Cremator
Awarded in small amounts by admins (and maybe even event staff) for creative builds, especially ones that add scenery to the map's public spaces
Awarded in small amounts for creative passive-roleplay scenarios

RPP could buy:
exclusive cosmetic items
rare/uncommon misc items i.e. grub nuggets, biolink sensors, cooking oil, cigarettes, sewing kits, combat gas masks

players could display the amount of RPP theyve earned in total (including spent) in the scoreboard. they would be persistent on a per-player basis, i.e. creative/interesting roleplay & non-shotcop scenarios on one character could get you some miscellaneous resources on another
This would give players something to do and strive for other than pvp and if it had an effect on all your characters it would incentive player retention and time investment
 
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Reactions: LifetimeThiccness
... No. Im not behind bribing people to roleplay. Besides. these points come as a bit of a nothing burger since people can just make their own cosmetics with e2, and all the items mentioned can be obtained without too much hassle.

As for bragging rights, people can just naturally develop a reputation for being role-players. No need to make a gameable system for them to earn trackable cred points.
 
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Reactions: tsukii
Yeah, as much as I would love for more individuals to want to actually participate in passive roleplay, as many have attempted to facilitate for years in this genre since Impulse, gameifying it just isn't a good idea. Ultimately, and unfortunately, it's gotta be up to someones own choice to do stuff like this and usually better stuff will come out of it. And also this would just end up being an easy tool to get items without participating in loot running yourself.
 
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Reactions: LifetimeThiccness
This is a nice idea on paper but in practice it'd basically be bringing in a form of microtransaction with regular players having the monopoly on these points.

So ultimately I can't support this one.
 

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