Sentinel adjustments (WIP)

Pit

HL2RP Events Staff | CA Faction Lead | CP OfC
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please note this suggestion is a rough idea and may change with updates and useful comments posted with it.

The Sentinel Division of OTA is for lack of a better word useless. A ECHO or MACE can and does their job better. So here are a few ideas that could improve or change it entirely.
(New ideas may be added and All are singular suggestions and are independent of one another.)

  • Removal of Sentinel?
  • Buff Sentinel?
  • Replace Sentinel with Synth faction variant.
  • New player model?
  • Different weapons loadouts?
  • Additional Systems?
Apologies for lack of elaboration on possible ideas but I'd rather see what's liked as an idea and what isn't before brainstorming fully on something.
 
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  • Removal of Sentinel?
pretty sure i had suggested on a OTA rework suggestion

and honestly i agree, sentinels are pointless and it doesn't make much sense for OTA to have a whole another division that is designed exclusively to babysit the CAs

another option for sentinels would be to make them a emergency response OTA division that deploys for patrols during marginal since they have a more urban look
(plus if grunts are allowed to deploy in the cities at least with sentinels being a emergency response OTA division lets competent OTA units to keep an eye on the grunts)
 
whats you guys opinion on removing sentinel altogether
My personal opinion would be remove it as OTA job and have it be an alternative synth "division" to the Cremators. Would just need a way to change divisions for them, via stasis pod interactable maybe?

That and give them more to do besides guarding CA and Nexus. While remaining in the Nexus.
 
honestly im chill with it

but i think there are people who like the division so a complete rework on the division wouldn't be a bad idea either
Agreed, I like the concept of Sentinel but the execution is lackluster at best.
 
My personal opinion would be remove it as OTA job and have it be an alternative synth "division" to the Cremators. Would just need a way to change divisions for them, via stasis pod interactable maybe?

That and give them more to do besides guarding CA and Nexus. While remaining in the Nexus.
regarding making it a synth division doesn't make much sense in my opnion

there isn't any synth that would fit the 'Mayor Bodyguard' role
 
regarding making it a synth division doesn't make much sense in my opnion

there isn't any synth that would fit the 'Mayor Bodyguard' role
Synth Elites.
1780941246929.jpeg
 
Not meant to be fitting, the combine give 0 shiz about comfort or looking like it fits the setting. Function is all they care about.
fair

altho i personally think any OTA division(except APF and Ranger) should be allowed to guard the CA

in my opnion sentinels could be reworked entirely for a different purpose instead of just being a bodyguard

(plus, making sentinels a synth division would make there be basically no any sentinels around)
 
fair

altho i personally think any OTA division(except APF and Ranger) should be allowed to guard the CA

in my opnion sentinels could be reworked entirely for a different purpose instead of just being a bodyguard

(plus, making sentinels a synth division would make there be basically no any sentinels around)
That's the idea really, it'd certainly set us apart from most other servers out there.
But I understand the downsides of this way of thinking. It's why other options were provided and will be added as ideas to the main post.
 
The main idea that was discussed probably towards the beginning of OTA reforms.

- Sentinel to be removed and replaced with any different class as their job is easily done by any other Overwatch unit ( except Suppressor for obvious reasons ).

Idealy they can be reformed into a different type of unit or removed entirely; For the moment, since they still exist within the job list, they can continue their duties as usual and guard CAs and such, however you are not obligated to play SENTINEL if you wish to guard a CA.
 
Sentinel will always be a special place in my heart as it was the main thing that brought me to the server and legit the only class I played at the time and was kinda known for as the Sentinel player. As king said they yes, guard the CA or high ranked figures, however if there is none then they ensure security of the Nexus. Which is something that isn't mentioned but they can do. The reason why I can play Sentinel for so long was because I took pride and joy in guarding (I know it's silly) and for intimidation as whatever situation when Sentinel was guarding often could imply something serious is going on. Sadly server pop has been low at the moment and people don't have my similar mentality.

The Synth Elites do seem fitting for such thing as they have the spear gun which makes them look like Royal guards from Star Wars. But it's also a high-powered rifle too. Odd perhaps could it work? probably however to make it work and seem reasonable CA would have to feel slightly more important just to justify Elite Synthetic usage like guarding Head scientist or Director but that's how I see it. They were also supposed to be a possible enemy encountered on the "Weather Control" map however it could also be confused with the "Combine Super Solider" but it's unknown on either or. They are meant for Wastelands by their appearance though so it can be their other purpose to not make them seem like a Blane "Same thing different picture" type scenario. But it's all alot and could bring some controversies while also being perhaps lucrative to implement.

The other way can be giving the responsibilities to other units or pass it on to KING entirely as it seems fitting for them but seeing a KING is just as rare as a blue moon.
 
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once again as i said regarding sentinels, the model used for them has a very urban look so i strongly believe that making them a OTA Division that deploys to patrol on marginal would be a good decision(at least in theory, pretty sure rebel mains would hate this tho)

would give OTA more stuff to do and make rebels be more careful when they decide to shotcop(because the moment marginal is active the urban OTA can become a threat)
 
once again as i said regarding sentinels, the model used for them has a very urban look so i strongly believe that making them a OTA Division that deploys to patrol on marginal would be a good decision(at least in theory, pretty sure rebel mains would hate this tho)

would give OTA more stuff to do and make rebels be more careful when they decide to shotcop(because the moment marginal is active the urban OTA can become a threat)
i would say grunt may be more suited for this when they are added this will be a discussion we will have when we get more info
 
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i would say grunt may be more suited for this when they are added this will be a discussion we will have when we get more info
i agree but thats a whole another issue if i'm being honest

like how exactly would grunts be allowed to patrol the city? they need a high ranking unit to keep an eye on them so like.. do they interlock with PTs led by a RL+?? each PT gets a single Grunt Slot for every RL+?

also considering grunts are less of a threat compared to other soldiers i think grunts should be allowed to be in the city during preserved as long there are high rankings to keep an eye on them

my idea basically would be: Grunts patrol with PTs during preserved and Sentinels are responsible for emergencies such as rebels taking over a apartament block
 
once again as i said regarding sentinels, the model used for them has a very urban look so i strongly believe that making them a OTA Division that deploys to patrol on marginal would be a good decision(at least in theory, pretty sure rebel mains would hate this tho)

would give OTA more stuff to do and make rebels be more careful when they decide to shotcop(because the moment marginal is active the urban OTA can become a threat)
While I do want OTA to be more than just NPC trying to pathfind through the Nexus and actually get stuff done; OTA Patrols during marginal esentially reduce the need of CP. Even if it's just one ST. If we had a buffer City Code between Marginal and Fractured; yeah, I would be up for that.

For Marginal VICE would probably be capable of handling problems as well as CP being able to use their gear. if OTA get deployed during Marginal they can go ahead sit in place until it's no longer Marginal.
 
If we had a buffer City Code between Marginal and Fractured; yeah, I would be up for that.
Volatility had that, worked just fine

edit: found it

'Martial Law - TURMOIL
Sociostability is at 50-25%, the incursion level has became a noticeable problem, overwatch forces begin to act.
Overwatch deployment into city is authorised
1 ST may enter non-patrol region such as sewers, however this must be announced on main radio before entering
Lethal force is authorised if populist is obstructing overwatch operations'

in volatility OTA units were also able fo deploy if all CCA units died/there wasn't any CCA active
 
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