Very Big Issues Overlooked + Rebels too nerfed + Combine too OP

DeviserV2

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Dec 12, 2025
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i do not understand why certain really big issues have not been taken into consideration but i will give the benefit of the doubt that such problems have not been brought up. keep in mind im genuinely not being rebel biased at all i am simply describing the issues at hand that i have witnessed and inconvenienced me and others alike, these are serious issues and having a lot of experience in something shows you more about such issues

- storage items disappearing for absolutely no reason from storage chests, leaving many with missing items

- hit registration being EXTREMELY broken for so long leading to so many issues especially in combat, ESPECIALLY with the spas

- Combine NLR being constantly broken and they come back every 30 seconds, causing an infinite wave of manpower against Rebels that only have 1 life, 1 kit, and limited resources/ammo/manpower. it makes absolutely no sense why they still dont have a hardcoded NLR ban on characters for 3 minutes.

- rebel timer being increased? the melee reduction should not justify adding an additional 5-7 seconds to the equip timer, rebels rarely get into melee conflicts because combine do not use melee asides from stunsticks which barely happens.. the already big issue of powertrip and paranoia within MPF and random searching results to extremely inconvenient moments and loss of hard worked items and the timer being this absurdly wrong drives people to play rebel far less, it has personally done the same to me recently (with video proof). this is semi-serious and fast paced arcade, not serious RP

- OTA being way too tanky and dropping no good loot sometimes. it makes absolutely no sense OTA can take a full mag of SMG ammo to the head, an OSR headshot to the head leaving them at 85 hp 80 SPS, all of such effort just for them to drop bad loot and come back after 30 seconds without NLR hardcoded restrictment. OTA were already hard enough with the SPS the dmg reduction did not have to be added, even then atleast drop really good loot. i can only understand KINGs being this tanky.

- ranger OSR having 3 bullets, being semi-automatic, and one shot to the head? thats genuinely insanely OP and unbalanced it should be 1 bullet if its gonna be one shot meanwhile the SAKO doesnt one shot OTA to the head. also tested recently the OSR headshot to OTA leaves them at 85 hp 80 SPS as mentioned before. the ar2 is also way too OP doing 17 DMG headshot with helmet, 26 without helmet, the ar2 being an automatic weapon 30 bullets SHREDS ANYONE while OTA being still extremely tanky. makes absolutely no sense

- the recent nerfs are also another really problematic thing, why did the mp7 and many other rebel weapons have to be nerfed so much, they were already light to a point where killing OTA was genuinely hard enough and could tank so many shots and they had to get NERFED EVEN MORE? i also noticed the ar2 did NOT get nerfed during this...

- EMP fails way too many times aswell, far more than what i know from impulse and other impulse based servers


these issues are genuinely crucial and must have had such priority ESPECIALLY the hitreg, storage disappearing, ota being tanky, etc. as for the guns balancing i dont understand why that was even necessary as the current guns seemed find other than the OSR being too OP.

this is my final ditch effort to fixing such solutions hence i myself and others i know of will not be playing further if continuation of these problems persist. with too much inconvenience, rebels will leave from too many bad experiences, combine will have nothing to deal with, without nothing to deal with comes boredom, with that comes more leaves and no dedicated playerbase. Rebels are nerfed too much and combine are way too buffed. i am a rebel main and i have experienced these issues at hand and recognize these problems, i do not know of what issues the combine faces as that is for the combine mains to make their own reasonable suggestions about. we just want BALANCE not ONE SIDEDNESS, we're not asking for buffs, literally just asking for BOTH FACTIONS to be BALANCED Thank you


^------- REBEL TIMER INCONVENIENCE EXAMPLE

^------- HIT REG EXAMPLE (it should NOT take that many shows to kill an officer)

https://medal.tv/games/garrys-mod/clips/lNKygyrT9n8KSwxpJ?invite=cr-MSxGdmIsMzI2MjA0Mzcy&v=20 <-------- AR2 being OP example

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what would be nice is when combine are on nlr, they can't damage people in that location, or to said person that killed them
i do not see that being a good idea, cps can still go into the nlr area just to be a nuisance (ex. running in to confiscate items or body bag) or just continue being ass to other rebels/citizens
 
i do not see that being a good idea, cps can still go into the nlr area just to be a nuisance (ex. running in to confiscate items or body bag) or just continue being ass to other rebels/citizens
prevent them from doing cp duties in that area, that area is no longer an rp zone so they shouldn't be able to do cp duties
 
I can't really speak on the items disappearing but I do belive that is simply a data issue.

The MP7 being nerefed means its nerefed for CPs aswell and on the topic of going toe to toe with OTA, I think the point is that you use better weapons. Although I do agree the trade off of using better weapons to get sub par loot and potentially losing those weapons should be fixed.

Regarding NLR, they shouldn't be coming back within atleast 3 minutes to the same roleplay situation regardless of BSLs, if you find thay you see the same CP in the area I do suggest making a report.

Regarsing the AR2, i belive that its fine since other rebel weaponry does more damage but its just not as visible due to SPS, but overall facing OTA in an open battle is not whats intended, you are meant to ambush them.

Also I do believe that taking the changes to the rebel suites were made due to the simple fact of too many rebels simply took off their suits and put them back on later, which I do agree is a CP issue since they are not doing their jobs properly. Although fearrp still exists if you have weaponary on you and you are about to be searched you will prolly end up dead.

And for all of you saying its becoming harder to defend a single point, I do not belive that is the intention that is meant to be as mentioned earlier, you strike and you move. Holding down and bunkering up will get you disloged eventually.

Again these are personal beliefs and do not reflect anyone else or the servers direction/beliefs.
 
Making yourselves so public and brazen is what gets CPs to be in and around you, my best suggestion is stop sitting in O block, spread around and cause confusion, you are not a military with 1 frontline, you are guerilla fighters poorly equipped, so make IEDs blow shit up make it harder for CPs to get to the point of contact and direct them down the path you can control.

This does not go to every rebel as I've seen a multitude of you play this well and pull it off I'd dare to say expertly.
 
I can't really speak on the items disappearing but I do belive that is simply a data issue.

The MP7 being nerefed means its nerefed for CPs aswell and on the topic of going toe to toe with OTA, I think the point is that you use better weapons. Although I do agree the trade off of using better weapons to get sub par loot and potentially losing those weapons should be fixed.

Regarding NLR, they shouldn't be coming back within atleast 3 minutes to the same roleplay situation regardless of BSLs, if you find thay you see the same CP in the area I do suggest making a report.

Regarsing the AR2, i belive that its fine since other rebel weaponry does more damage but its just not as visible due to SPS, but overall facing OTA in an open battle is not whats intended, you are meant to ambush them.

Also I do believe that taking the changes to the rebel suites were made due to the simple fact of too many rebels simply took off their suits and put them back on later, which I do agree is a CP issue since they are not doing their jobs properly. Although fearrp still exists if you have weaponary on you and you are about to be searched you will prolly end up dead.

And for all of you saying its becoming harder to defend a single point, I do not belive that is the intention that is meant to be as mentioned earlier, you strike and you move. Holding down and bunkering up will get you disloged eventually.

Again these are personal beliefs and do not reflect anyone else or the servers direction/beliefs.
please try to play rebel often, no offense but i do not see you playing rebel, infact I personally never have. please take the time to gain experience yourself and observe the realities as it may change your beliefs. it's far easier to shoot people down as OTA as you dont sit and reconsider what you did wrong after death because theres no true consequences you regain all your equipment right after while rebels work for such loot and will deeply think over their actions and what caused such a loss hence the additional losses of gear that took time consumption and work, this is why we are far more observant and dominate in battle, etc.

as for the NLR its no use trying to prove such thing as for some reason in this server staff ask for clips quite often and people usually dont wanna be in sits over something like NLR which goes for both the reporter and the offender both not wanting to be in such a situation. another thing is theres literally no way to prove such thing unless you want to watch a 3-5 minute video every single time, every hour, every minute, hence many people break NLR anyways.

also the ar2 is still crazy for something that is just issued freely to combine once again, rebels have to work for such equipment. its a completely fair tradeoff for rebels to be a little more buffed but in this case were facing a brick wall of inconveniences. combine have infinite equipment, respawns, and manpower, while rebels do not. the counter-argument of being smarter does not work here if most of the time you are beaten by blind superior firepower from the opposing faction.

ar2 being 30 rounds, 26 dmg per headshot is enough to kill 7 rebels at once or hit that many shots to do so, now imagine a genuinely skilled OTA dominating an attack while taking a colossal amount of shots. have a helmet? thats still literally 5.8 shots (so practically 5, thats legit just 1 extra headshot to take)
 
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