- Dec 7, 2025
- 22
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Now I have noticed there is a massive gap in terms of CPs, OTA and Rebels and not in the way you'd think would make any logical sense. And I am expecting a lot of push back on this suggestion from rebel mains but frankly it's one that I feel needs to be made.
Simply put I think the addition of Weapons Skills could go a long way in helping balance.
Strength is good and all but a guns skill would be interesting to impliment. The more NPCs/Players killed with a gun type the better you get with said gun type. For example kill an NPC/Player with a pistol and you get better at using pistols and revolvers. Then you kill an NPC/Player with a rifle (SMGs, snipers, AR2s, shotguns, rifles, etc). In my mind a way to prevent farming the skill too much is it should be more XP in the skill if you kill a ARMED player than a NPC.
Now comes the part where rebel mains are gonna give me pushback. Rebels and citizens should be bottom of the barrel in terms of gun XP. I am sure more than a few people agree with me when I say this. You aren't Gordon Freeman, Alyx Vance or playing COD. So it is only logical you start off barely able use the guns you have. Should you slowly be able to? By all means. If you find a lone I-4 or I-3 and paint the walls with their blood then yes that is completely deserving of the skill XP you get for it.
Onto to CPs and OTA. CPs I love you guys, I really do but lets face facts I3s you're basically the same as a citizen just with better starting gear. We have shooting ranges / simulation areas in nexus but they go un-used. Why not set up a few NPC spawns in them? Again these NPCs offering low gun skill XP but XP in the skill none the less. As I said with the rebels if you manage to kill a rebel, zombie, free vort or fleeing citizen who won't stop running when you tell them. Then congrats on the skill XP. OTA well little needs saying here the faction sweeps Outlands often enough, they can use the shooting range / simulation area's same as CPs so I think they'll do just fine.
There we go rant over, thank you for reading and please be constructive in your replies to this.
Simply put I think the addition of Weapons Skills could go a long way in helping balance.
Strength is good and all but a guns skill would be interesting to impliment. The more NPCs/Players killed with a gun type the better you get with said gun type. For example kill an NPC/Player with a pistol and you get better at using pistols and revolvers. Then you kill an NPC/Player with a rifle (SMGs, snipers, AR2s, shotguns, rifles, etc). In my mind a way to prevent farming the skill too much is it should be more XP in the skill if you kill a ARMED player than a NPC.
Now comes the part where rebel mains are gonna give me pushback. Rebels and citizens should be bottom of the barrel in terms of gun XP. I am sure more than a few people agree with me when I say this. You aren't Gordon Freeman, Alyx Vance or playing COD. So it is only logical you start off barely able use the guns you have. Should you slowly be able to? By all means. If you find a lone I-4 or I-3 and paint the walls with their blood then yes that is completely deserving of the skill XP you get for it.
Onto to CPs and OTA. CPs I love you guys, I really do but lets face facts I3s you're basically the same as a citizen just with better starting gear. We have shooting ranges / simulation areas in nexus but they go un-used. Why not set up a few NPC spawns in them? Again these NPCs offering low gun skill XP but XP in the skill none the less. As I said with the rebels if you manage to kill a rebel, zombie, free vort or fleeing citizen who won't stop running when you tell them. Then congrats on the skill XP. OTA well little needs saying here the faction sweeps Outlands often enough, they can use the shooting range / simulation area's same as CPs so I think they'll do just fine.
There we go rant over, thank you for reading and please be constructive in your replies to this.