So, here's the thing. We all know that crabs are supposed to have around 30 HP, yeah? But after you die and respawn you have 100. Imagine fast headcrab that jumps like it's on drugs and has hp of a standard citizen. Ever wondered why it took so long to kill that little mofo? That's the reason.
Also, when you consume a corpse, you regain some health, yes. But after you fed to 100% your health begin to tick up. I had 30 as poison headcrab and after few minutes I had 40. Is it normal even? And if yes, why would it set back to 30 hp if I feed again?
Also, I haven't found bug report, so I guess this post is half suggestion half bug report.
What I suggest:
- Fix the health after zombie/crab respawn.
- Fix the regeneration problem, if it's even a feature and not a bug.
- Make it impossible to feed on one corpse infinitely.
- Add the class change to full zombie if you kill a player as a headcrab in a jump attack.
- Add class change to zombie torso if you are killed as zombie in explosion or by a prop.
- These class changes shouldn't respawn you, you should change class exactly where you triggered that class change.
Also, when you consume a corpse, you regain some health, yes. But after you fed to 100% your health begin to tick up. I had 30 as poison headcrab and after few minutes I had 40. Is it normal even? And if yes, why would it set back to 30 hp if I feed again?
Also, I haven't found bug report, so I guess this post is half suggestion half bug report.
What I suggest:
- Fix the health after zombie/crab respawn.
- Fix the regeneration problem, if it's even a feature and not a bug.
- Make it impossible to feed on one corpse infinitely.
- Add the class change to full zombie if you kill a player as a headcrab in a jump attack.
- Add class change to zombie torso if you are killed as zombie in explosion or by a prop.
- These class changes shouldn't respawn you, you should change class exactly where you triggered that class change.