The ability to make illegal ender chests

Pair this with the suggestion to make it so you can only retrieve non weapons/gear from apartment storages. Wether craftable or purchasable they should be expensive. They're not meant to be common or used recklessly

This does two things: One, gives rebels the means to set up cells in the city (which CPs can hunt down and destroy) without just being automatically able to do so.

And two: Gives rebels the means to set up extra rebel bases in the 404 zone. I see lots of nice places to set up a hideout in lots of maps that never get utilized because why set up shop someplace that doesn't have a ender chest?
 
yeah no i'm not even gonna type why or give constructive criticism because it's already been done on the previous thread, also you rarely play the server idk whats with these constantly bad suggestions and beliefs you make when you dont have valid experience to be commenting about them. its getting absurd :/

about the 'make apt storage boxes access only non-illegal stuff' i'll make a quick simple brief. is this a current issue to be focusing on it? has a single soul complained about it in-game? does it reduce RP at all whatsoever? because from what i've seen, there's barely anything happening asides from the time to time combat. even during the times of no combat theres no RP so theres absolutely no reason to add onto killing the server further by adding another hassle with the 20 others rebels have to deal with (random searches, 404 zone exit vulnerability, ability for combine to search bodies, the hours of grinding getting loot just for such a risk of complete loss within seconds, etc etc etc.)


the irony of "reduce the amount of combat so it increases RP" meanwhile the empty times of nothing going on, theres no RP and straight boredom till some people decide to Rebel. yall gotta rally together and start them, not do these gameplay additions that just kill the server further because lets be real, combat and action has been carrying the server. i swear to God the amount of times i've seen MPF having skill issue is insane it really is not a gameplay issue LOL and i have video recordings to back up the horrendous tactics and strategies i've seen Combine use. let's be so fr, combine mains enjoy combat as much as the next person, if they were never able to die and always won they'd never complain about it but instead enjoy it way more

i agreed with the rebel suit timer, i agreed with the removal of straight up dropping rebel suits to bypass the unequip, etc, but i will not stand with this one.

the server needs ADDITIONAL CONTENT. not changes or "balancing" right now, things seem currently fine- why gamble with fixing something thats not broken...


-Support
 
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We need to normalize being challenged as a rebel. I love being a rebel, but I am very nervous for how easy it has gotten to be. Rebels should, in my opinion, only be able to pull gear out from Shell Beach for a healthy balance of PVP.

Respectfully, I don't support this suggestion
 
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yeah no i'm not even gonna type why or give constructive criticism because it's already been done on the previous thread, also you rarely play the server idk whats with these constantly bad suggestions and beliefs you make when you dont have valid experience to be commenting about them. its getting absurd :/

about the 'make apt storage boxes access only non-illegal stuff' i'll make a quick simple brief. is this a current issue to be focusing on it? has a single soul complained about it in-game? does it reduce RP at all whatsoever? because from what i've seen, there's barely anything happening asides from the time to time combat. even during the times of no combat theres no RP so theres absolutely no reason to add onto killing the server further by adding another hassle with the 20 others rebels have to deal with (random searches, 404 zone exit vulnerability, ability for combine to search bodies, the hours of grinding getting loot just for such a risk of complete loss within seconds, etc etc etc.)


the irony of "reduce the amount of combat so it increases RP" meanwhile the empty times of nothing going on, theres no RP and straight boredom till some people decide to Rebel. yall gotta rally together and start them, not do these gameplay additions that just kill the server further because lets be real, combat and action has been carrying the server. i swear to God the amount of times i've seen MPF having skill issue is insane it really is not a gameplay issue LOL and i have video recordings to back up the horrendous tactics and strategies i've seen Combine use. let's be so fr, combine mains enjoy combat as much as the next person, if they were never able to die and always won they'd never complain about it but instead enjoy it way more

i agreed with the rebel suit timer, i agreed with the removal of straight up dropping rebel suits to bypass the unequip, etc, but i will not stand with this one.

the server needs ADDITIONAL CONTENT. not changes or "balancing" right now, things seem currently fine- why gamble with fixing something thats not broken...


-Support
 
We need to normalize being challenged as a rebel. I love being a rebel, but I am very nervous for how easy it has gotten to be. Rebels should, in my opinion, only be able to pull gear out from Shell Beach for a healthy balance of PVP.

Respectfully, I don't support this suggestion
Atleast you're being fucking polite about it.
 
And heres the way i see it:
Less rebel freedom =/= more rp. Giving more mechanics that lets rebels and combine interact with eachother such as building and destroying reb bases DOES lead to more interactions, and such more RP assuming that the players themselves actually try to instead of just shooting eachother.

Im not intending on having my ideas get in the way of more content that centers around RP, i am simply posting ideas that i think would be cool as a reb main, i am not suggesting that ANY of my ideas should be prioritized over what the devs are currently working on. You dont agree with my shit? Fine, but suggesting that i need to play the server more when i have been around this server in particular for a while, and impulse as a whole for YEARS is unfair, and mocking me whenever i come up with something you dont like is just fucking immature.
 
Fine, but suggesting that i need to play the server more when i have been around this server in particular for a while, and impulse as a whole for YEARS is unfair
this literally goes hand in hand... the server changes often and dynamically updates. just because you've been here for a while doesnt immediately validate your opinions and thoughts if you aren't active overall. you said it yourself, the server is indeed quite inactive and player count fluctuates therefore things change and you need to be there WHILE the changes are happening to really know what you're dealing with and give out suggestions based on the situations that are on-going.

i've only attacked your point on the illegal items apartment point, not the ender chests.
as for the topic of storage chests being able to be crafted or bought, don't you think that could be even more problematic if players can just place or buy them anywhere, they could literally just go to apartments and override the apt storage restriction system in exchange. while it would be a cool concept, i personally just dont see the purpose of it with the current and future state hence people will eventually just stick to the already available and free storage boxes in set config places

i absolutely did not imply any mockery nor unconstructive arguments. yes i attacked your activity and playtime however i did not attack you without logical reasoning and maturity, i support all of my claims with constructive integrity and why a suggestion may have its negatives or positives alongside the pros and cons in the long run.
 
yeah no i'm not even gonna type why or give constructive criticism because it's already been done on the previous thread, also you rarely play the server idk whats with these constantly bad suggestions and beliefs you make when you dont have valid experience to be commenting about them. its getting absurd :/

about the 'make apt storage boxes access only non-illegal stuff' i'll make a quick simple brief. is this a current issue to be focusing on it? has a single soul complained about it in-game? does it reduce RP at all whatsoever? because from what i've seen, there's barely anything happening asides from the time to time combat. even during the times of no combat theres no RP so theres absolutely no reason to add onto killing the server further by adding another hassle with the 20 others rebels have to deal with (random searches, 404 zone exit vulnerability, ability for combine to search bodies, the hours of grinding getting loot just for such a risk of complete loss within seconds, etc etc etc.)


the irony of "reduce the amount of combat so it increases RP" meanwhile the empty times of nothing going on, theres no RP and straight boredom till some people decide to Rebel. yall gotta rally together and start them, not do these gameplay additions that just kill the server further because lets be real, combat and action has been carrying the server. i swear to God the amount of times i've seen MPF having skill issue is insane it really is not a gameplay issue LOL and i have video recordings to back up the horrendous tactics and strategies i've seen Combine use. let's be so fr, combine mains enjoy combat as much as the next person, if they were never able to die and always won they'd never complain about it but instead enjoy it way more

i agreed with the rebel suit timer, i agreed with the removal of straight up dropping rebel suits to bypass the unequip, etc, but i will not stand with this one.

the server needs ADDITIONAL CONTENT. not changes or "balancing" right now, things seem currently fine- why gamble with fixing something thats not broken...


-Support

I think a lot of you are missing the bigger picture. As the person who made the original thread I feel my intent was misinterpreted, so please hear me out.

We all more or less agree on the level of balance we want to see on the server, where we disagree is purely on execution. Very few of us (sorry Elsker) want rebel gameplay difficulty to be wholesale increased. Those of us expressing grievance just want something different and more enriching/rewarding, but overall the same difficulty.

The faster and less investment needed to go from unarmed blueberry civi to rifle wielding vested rebel subsequently incentivizes changes to be made on the other side for the sake of fairness, and sometimes the implementation—while fair—might feel less fun overall. For ALL of us.

If you can run into a FREE apartment, gear up with no cost besides gear fear, and start gunning down uncoordinated CCA for free low-end items, not only do things become repetitive incredibly quickly but it has runoff effects like AR2s becoming so hard to obtain you never ever see them, or OTAs two-shotting rebels in high end gear from across the map. Again, people on my end of the perspective don't want things to be harder. We want things to be  different in a way that could encourage more creativity and engagement.

The current shotcop system as it stands:
* Free apartment
* Gear up
* Kill 3-5 cops
* Escape or killed by OP OTA

What some of us want instead:
* Buyable rebel storage, maybe make crates cheaper to compensate the additional tier
* More metabase storage, which are all around the city
* More incentive to use apartments & businesses for non-shotcop purposes
* More investment required to rebel, which would give CCA (who suck, lets be honest) the buff they need and perhaps opening a dialogue on potential nerfs for OTA (especially now that they have miniguns)

Please note how the proposed changes include more *gameplay additions* as opposed to *gameplay removals.* If every metabase has contraband storage, more rebels will collectively use them. And with the proposed addition of purchaseable "ender chests," the means of running into your apartment and gearing up is still possible, it would just shift the gameplay loop in a direction more favorable and engaging for *everyone,* not just Combine players.

I also should say I'm speaking from the perspective of someone who exclusively plays rebel. Ive never touched CCA or OTA. I'm coming at this from the perspective of someone who wants their OWN experience enriched.
 
I think a lot of you are missing the bigger picture. As the person who made the original thread I feel my intent was misinterpreted, so please hear me out.

We all more or less agree on the level of balance we want to see on the server, where we disagree is purely on execution. Very few of us (sorry Elsker) want rebel gameplay difficulty to be wholesale increased. Those of us expressing grievance just want something different and more enriching/rewarding, but overall the same difficulty.

The faster and less investment needed to go from unarmed blueberry civi to rifle wielding vested rebel subsequently incentivizes changes to be made on the other side for the sake of fairness, and sometimes the implementation—while fair—might feel less fun overall. For ALL of us.

If you can run into a FREE apartment, gear up with no cost besides gear fear, and start gunning down uncoordinated CCA for free low-end items, not only do things become repetitive incredibly quickly but it has runoff effects like AR2s becoming so hard to obtain you never ever see them, or OTAs two-shotting rebels in high end gear from across the map. Again, people on my end of the perspective don't want things to be harder. We want things to be  different in a way that could encourage more creativity and engagement.

The current shotcop system as it stands:
* Free apartment
* Gear up
* Kill 3-5 cops
* Escape or killed by OP OTA

What some of us want instead:
* Buyable rebel storage, maybe make crates cheaper to compensate the additional tier
* More metabase storage, which are all around the city
* More incentive to use apartments & businesses for non-shotcop purposes
* More investment required to rebel, which would give CCA (who suck, lets be honest) the buff they need and perhaps opening a dialogue on potential nerfs for OTA (especially now that they have miniguns)

Please note how the proposed changes include more *gameplay additions* as opposed to *gameplay removals.* If every metabase has contraband storage, more rebels will collectively use them. And with the proposed addition of purchaseable "ender chests," the means of running into your apartment and gearing up is still possible, it would just shift the gameplay loop in a direction more favorable and engaging for *everyone,* not just Combine players.

I also should say I'm speaking from the perspective of someone who exclusively plays rebel. Ive never touched CCA or OTA. I'm coming at this from the perspective of someone who wants their OWN experience enriched.
* Escape or killed by OP OTA is very funny especially when i see them get gunned down as often as CP's 😭 do agree with the apts being a warzone 24/7 steping into dior as a cp feels like entering fallujah
 
* Escape or killed by OP OTA is very funny especially when i see them get gunned down as often as CP's 😭 do agree with the apts being a warzone 24/7 steping into dior as a cp feels like entering fallujah

Fair enough, but on the diordna warzone: we had the same issue at city8. Something needs to be done about how easy it is to turn an entire section of the map into a PvP paradise without sacrificing PvP or rebel accessibility as a whole. That's why I love the remedy of metabase boxes IN ADDITION to purchasable boxes. It would change rebels spilling out of an apartment building into a case of them rising out from the ground. On old impulse servers you had to go into the sewers to suit up at all. I don't want that system but I want the same dynamic of "underground" preparation being more encouraged even if it's not *actually* underground.
 
I think a lot of you are missing the bigger picture. As the person who made the original thread I feel my intent was misinterpreted, so please hear me out.

We all more or less agree on the level of balance we want to see on the server, where we disagree is purely on execution. Very few of us (sorry Elsker) want rebel gameplay difficulty to be wholesale increased. Those of us expressing grievance just want something different and more enriching/rewarding, but overall the same difficulty.

The faster and less investment needed to go from unarmed blueberry civi to rifle wielding vested rebel subsequently incentivizes changes to be made on the other side for the sake of fairness, and sometimes the implementation—while fair—might feel less fun overall. For ALL of us.

If you can run into a FREE apartment, gear up with no cost besides gear fear, and start gunning down uncoordinated CCA for free low-end items, not only do things become repetitive incredibly quickly but it has runoff effects like AR2s becoming so hard to obtain you never ever see them, or OTAs two-shotting rebels in high end gear from across the map. Again, people on my end of the perspective don't want things to be harder. We want things to be  different in a way that could encourage more creativity and engagement.

The current shotcop system as it stands:
* Free apartment
* Gear up
* Kill 3-5 cops
* Escape or killed by OP OTA

What some of us want instead:
* Buyable rebel storage, maybe make crates cheaper to compensate the additional tier
* More metabase storage, which are all around the city
* More incentive to use apartments & businesses for non-shotcop purposes
* More investment required to rebel, which would give CCA (who suck, lets be honest) the buff they need and perhaps opening a dialogue on potential nerfs for OTA (especially now that they have miniguns)

Please note how the proposed changes include more *gameplay additions* as opposed to *gameplay removals.* If every metabase has contraband storage, more rebels will collectively use them. And with the proposed addition of purchaseable "ender chests," the means of running into your apartment and gearing up is still possible, it would just shift the gameplay loop in a direction more favorable and engaging for *everyone,* not just Combine players.

I also should say I'm speaking from the perspective of someone who exclusively plays rebel. Ive never touched CCA or OTA. I'm coming at this from the perspective of someone who wants their OWN experience enriched.
THANK you for speaking of my intention and views better then i ever could.
 
I think a lot of you are missing the bigger picture. As the person who made the original thread I feel my intent was misinterpreted, so please hear me out.

We all more or less agree on the level of balance we want to see on the server, where we disagree is purely on execution. Very few of us (sorry Elsker) want rebel gameplay difficulty to be wholesale increased. Those of us expressing grievance just want something different and more enriching/rewarding, but overall the same difficulty.

The faster and less investment needed to go from unarmed blueberry civi to rifle wielding vested rebel subsequently incentivizes changes to be made on the other side for the sake of fairness, and sometimes the implementation—while fair—might feel less fun overall. For ALL of us.

If you can run into a FREE apartment, gear up with no cost besides gear fear, and start gunning down uncoordinated CCA for free low-end items, not only do things become repetitive incredibly quickly but it has runoff effects like AR2s becoming so hard to obtain you never ever see them, or OTAs two-shotting rebels in high end gear from across the map. Again, people on my end of the perspective don't want things to be harder. We want things to be  different in a way that could encourage more creativity and engagement.

The current shotcop system as it stands:
* Free apartment
* Gear up
* Kill 3-5 cops
* Escape or killed by OP OTA

What some of us want instead:
* Buyable rebel storage, maybe make crates cheaper to compensate the additional tier
* More metabase storage, which are all around the city
* More incentive to use apartments & businesses for non-shotcop purposes
* More investment required to rebel, which would give CCA (who suck, lets be honest) the buff they need and perhaps opening a dialogue on potential nerfs for OTA (especially now that they have miniguns)

Please note how the proposed changes include more *gameplay additions* as opposed to *gameplay removals.* If every metabase has contraband storage, more rebels will collectively use them. And with the proposed addition of purchaseable "ender chests," the means of running into your apartment and gearing up is still possible, it would just shift the gameplay loop in a direction more favorable and engaging for *everyone,* not just Combine players.

I also should say I'm speaking from the perspective of someone who exclusively plays rebel. Ive never touched CCA or OTA. I'm coming at this from the perspective of someone who wants their OWN experience enriched.
the reason apartments have historically been hellholds for MPF is due to the reason of the infamous random searches on D47 which invoked unification within the civ and rebel team. such case created a classic gang war motive in which:

-MPF Random searches become unbearable and consistently annoying/inconveniencing
-MPF randomly shooting civs in MANY cases, some even blatant RDM
-Civs and Rebels established a centralized headquarter of unification to benefit one another and defend eachother, using the chaos as a weapon to wage war
-MPF abuse, complain, and give up or completely stop coming to such an apartment as the war of attrition is eventually won

This scenario has been very prominent within D47 Chiraq and C8 O-Block. It got to a point of MPF powertripping beyond insanity and Civs gearing up like hell within those apartments. I myself personally very much enjoyed such chaos and engagement. Apartments are also generally a really good CQC area where you make every bullet count within close encounters because at distances, Combine easily win thanks to free effortless ammo where you just track the moving target a distance and mag dump while your other units do the same. Meanwhile apartments provide a good space for actual skill to be shown. Count in the factor of also loot retrieval- in which, apartments are a perfect place to just shot-cop and get loot because they come TO you, alongside the control of Combine mass-waves and sacrifices that are used in many situations. Rebels adapted with their locations, combine population control (tight spaces, chokepoints, etc).

This is why apartments have become a central area for all issues, it genuinely does stem from Combine power-tripping and skill issue. I myself have seen all this first hand and directly engaged within such operations. Let's say this is indeed added, does it stop the apartment chaos? It simply will not.

The widespread of issue on C8 and the amount of complaints on O-Block was literally PROVOKED. I myself was harrassed on many occasions and targetted without reason in which higher Combine command stepped in and added the 6 second rule before shooting. The C8 problem could've easily been fixed if Combine didn't pay so much attention to the apartment and instead patrolled evenly spread out.

i mean hey, add the buyable boxes, it wont change much lol, they will find a way to adapt as they always do
 
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Fair enough, but on the diordna warzone: we had the same issue at city8. Something needs to be done about how easy it is to turn an entire section of the map into a PvP paradise without sacrificing PvP or rebel accessibility as a whole. That's why I love the remedy of metabase boxes IN ADDITION to purchasable boxes. It would change rebels spilling out of an apartment building into a case of them rising out from the ground. On old impulse servers you had to go into the sewers to suit up at all. I don't want that system but I want the same dynamic of "underground" preparation being more encouraged even if it's not *actually* underground.
Btw this was mainly fueled by civilians and their outrages, apartment defenses became very common due to once again, the amount of raids that became a problem and both teams despising eachother, resulting to mass chaos. Another thing, maps like D47 would become a big problem because theres only 1 entrance to go in and out of, same for combine biolocks, forcefields and locked doors already being a hassle.

At that point with that one D47 door being constantly locked that led to 404 rope ladder, legit theres nearly NO entrances or exits left asides from the locked blue door with OTA watching, zombies present, and more doors ahead, and the garden roof to tree method (but STILL no way up there, only down)
 
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the reason apartments have historically been hellholds for MPF is due to the reason of the infamous random searches on D47 which invoked unification within the civ and rebel team. such case created a classic gang war motive in which:

-MPF Random searches become unbearable and consistently annoying/inconveniencing
-MPF randomly shooting civs in MANY cases, some even blatant RDM
-Civs and Rebels established a centralized headquarter of unification to benefit one another and defend eachother, using the chaos as a weapon to wage war
-MPF abuse, complain, and give up or completely stop coming to such an apartment as the war of attrition is eventually won

This scenario has been very prominent within D47 Chiraq and C8 O-Block. It got to a point of MPF powertripping beyond insanity and Civs gearing up like hell within those apartments. I myself personally very much enjoyed such chaos and engagement. Apartments are also generally a really good CQC area where you make every bullet count within close encounters because at distances, Combine easily win thanks to free effortless ammo where you just track the moving target a distance and mag dump while your other units do the same. Meanwhile apartments provide a good space for actual skill to be shown. Count in the factor of also loot retrieval- in which, apartments are a perfect place to just shot-cop and get loot because they come TO you, alongside the control of Combine mass-waves and sacrifices that are used in many situations. Rebels adapted with their locations, combine population control (tight spaces, chokepoints, etc).

This is why apartments have become a central area for all issues, it genuinely does stem from Combine power-tripping and skill issue. I myself have seen all this first hand and directly engaged within such operations. Let's say this is indeed added, does it stop the apartment chaos? It simply will not.

The widespread of issue on C8 and the amount of complaints on O-Block was literally PROVOKED. I myself was harrassed on many occasions and targetted without reason in which higher Combine command stepped in and added the 6 second rule before shooting. The C8 problem could've easily been fixed if Combine didn't pay so much attention to the apartment and instead patrolled evenly spread out.

i mean hey, add the buyable boxes, it wont change much lol, they will find a way to adapt as they always do

Aight. I believe rebs should have the means to attack from more directions then just the 404 zone. I DO want apartment combat to be a thing. A lack of it means that rebs will ONLY come from 404 zones which the MPF will just camp instead of patrolling the city at large. And like i said before, i like the guerrilla fighters to do guerilla things, and be unpredictable.

I ALSO think requiring rebs to BUY a EXPENSIVE illegal storage box that can be destroyed to use in their apartments in order to do it is required for it to work cause otherwise its completely free, there's no downsides to doing it, EVERYONE will do it, and it becomes SUPER saturated as you say. I have seen "O block" and i although i liked using it, i do think it was a bit much (Though to be fair, ive also seen the CWU actually wise up and just put a lock on the apartment door and secure a perimeter around it, THAT also did a good job of containing the chaos a bit).

Having rebs PAY for apartment combat and giving MPF the means to STOP it by destroying the rebs supply i think is a good compromise.
 
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Aight. I believe rebs should have the means to attack from more directions then just the 404 zone. I DO want apartment combat to be a thing. A lack of it means that rebs will ONLY come from 404 zones which the MPF will just camp instead of patrolling the city at large. And like i said before, i like the guerrilla fighters to do guerilla things, and be unpredictable.

I ALSO think requiring rebs to BUY a EXPENSIVE illegal storage box that can be destroyed to use in their apartments in order to do it is required for it to work cause otherwise its completely free, there's no downsides to doing it, EVERYONE will do it, and it becomes SUPER saturated as you say I have seen "O block" and i although i liked using it, i do think it was a bit much (Though to be fair, ive also seen the CWU actually wise up and just put a lock on the apartment door and secure a perimeter around it, THAT also did a good job of containing the chaos a bit).

Having rebs PAY for apartment combat and giving MPF the means to STOP it by destroying the rebs supply i think is a good compromise.
And if you're right about rich rebs finding a way to trivialize the cost after its implementation, and still spam apartment combat, we could come with with 15-30min cooldowns, or some other mechanical enforcement in order to KEEP them from spamming them. Cause i do agree that its a legitimate concern.
 
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And heres the way i see it:
Less rebel freedom =/= more rp. Giving more mechanics that lets rebels and combine interact with eachother such as building and destroying reb bases DOES lead to more interactions, and such more RP assuming that the players themselves actually try to instead of just shooting eachother.

Im not intending on having my ideas get in the way of more content that centers around RP, i am simply posting ideas that i think would be cool as a reb main, i am not suggesting that ANY of my ideas should be prioritized over what the devs are currently working on. You dont agree with my shit? Fine, but suggesting that i need to play the server more when i have been around this server in particular for a while, and impulse as a whole for YEARS is unfair, and mocking me whenever i come up with something you dont like is just fucking immature.
Once again, no one is saying that reducing PVP means it will create RP. All I've been saying is that increasing PVP only hurts the possibility to RP. I don't think people should attack you for your opinions, though
 
Once again, no one is saying that reducing PVP means it will create RP. All I've been saying is that increasing PVP only hurts the possibility to RP. I don't think people should attack you for your opinions, though
I get it. Nobody's asking to increase the amount of PVP, but i do think giving it different outlets and requirements is better then removing options entirely.
 

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