yeah no i'm not even gonna type why or give constructive criticism because it's already been done on the previous thread, also you rarely play the server idk whats with these constantly bad suggestions and beliefs you make when you dont have valid experience to be commenting about them. its getting absurd :/
about the 'make apt storage boxes access only non-illegal stuff' i'll make a quick simple brief. is this a current issue to be focusing on it? has a single soul complained about it in-game? does it reduce RP at all whatsoever? because from what i've seen, there's barely anything happening asides from the time to time combat. even during the times of no combat theres no RP so theres absolutely no reason to add onto killing the server further by adding another hassle with the 20 others rebels have to deal with (random searches, 404 zone exit vulnerability, ability for combine to search bodies, the hours of grinding getting loot just for such a risk of complete loss within seconds, etc etc etc.)
the irony of "reduce the amount of combat so it increases RP" meanwhile the empty times of nothing going on, theres no RP and straight boredom till some people decide to Rebel. yall gotta rally together and start them, not do these gameplay additions that just kill the server further because lets be real, combat and action has been carrying the server. i swear to God the amount of times i've seen MPF having skill issue is insane it really is not a gameplay issue LOL and i have video recordings to back up the horrendous tactics and strategies i've seen Combine use. let's be so fr, combine mains enjoy combat as much as the next person, if they were never able to die and always won they'd never complain about it but instead enjoy it way more
i agreed with the rebel suit timer, i agreed with the removal of straight up dropping rebel suits to bypass the unequip, etc, but i will not stand with this one.
the server needs ADDITIONAL CONTENT. not changes or "balancing" right now, things seem currently fine- why gamble with fixing something thats not broken...
-Support
I think a lot of you are missing the bigger picture. As the person who made the original thread I feel my intent was misinterpreted, so please hear me out.
We all more or less agree on the level of balance we want to see on the server, where we disagree is purely on execution. Very few of us (sorry Elsker) want rebel gameplay difficulty to be wholesale increased. Those of us expressing grievance just want something different and more enriching/rewarding, but overall the same difficulty.
The faster and less investment needed to go from unarmed blueberry civi to rifle wielding vested rebel subsequently incentivizes changes to be made on the other side for the sake of fairness, and sometimes the implementation—while fair—might feel less fun overall. For ALL of us.
If you can run into a FREE apartment, gear up with no cost besides gear fear, and start gunning down uncoordinated CCA for free low-end items, not only do things become repetitive incredibly quickly but it has runoff effects like AR2s becoming so hard to obtain you never ever see them, or OTAs two-shotting rebels in high end gear from across the map. Again, people on my end of the perspective don't want things to be
harder. We want things to be
different in a way that could encourage more creativity and engagement.
The current shotcop system as it stands:
* Free apartment
* Gear up
* Kill 3-5 cops
* Escape or killed by OP OTA
What some of us want instead:
* Buyable rebel storage, maybe make crates cheaper to compensate the additional tier
* More metabase storage, which are all around the city
* More incentive to use apartments & businesses for non-shotcop purposes
* More investment required to rebel, which would give CCA (who suck, lets be honest) the buff they need and perhaps opening a dialogue on potential nerfs for OTA (especially now that they have miniguns)
Please note how the proposed changes include more *gameplay additions* as opposed to *gameplay removals.* If every metabase has contraband storage, more rebels will collectively use them. And with the proposed addition of purchaseable "ender chests," the means of running into your apartment and gearing up is still possible, it would just shift the gameplay loop in a direction more favorable and engaging for *everyone,* not just Combine players.
I also should say I'm speaking from the perspective of someone who exclusively plays rebel. Ive never touched CCA or OTA. I'm coming at this from the perspective of someone who wants their OWN experience enriched.