Recent content by Imperial Knight

  1. Imperial Knight

    Accepted E2 Thirdperson detection

    Added for the next update: entity:solarisInThirdPerson()
  2. Imperial Knight

    Accepted E2 Thirdperson detection

    I can add this but it would only work for your local client (the E2 owner) and wouldn't be able to detect if other players are in third-person view. Reason is that data isn't currently networked from other players for optimization. Is that alright/satisfy what you're looking for?
  3. Imperial Knight

    Accepted The way the USP pistol is held

    Moved to the planned forum, we'll be making the USP two-handed
  4. Imperial Knight

    Cooldown Discussion

    An issue was fixed in the latest update with faction death cooldowns being shorter than expected, please test and see if it's better for you.
  5. Imperial Knight

    Zoom in instead of use irons when you ADS

    We're looking into the feasibility of this being an option
  6. Imperial Knight

    Model is too big

    Please provide a list of the props that you'd like to see made unblocked and we can check each one
  7. Imperial Knight

    OTA armor rework

    Please try out the armor in the latest update and let us know what you think. The SPS damage reduction percent is now shown on the Combine Overlay for clarity.
  8. Imperial Knight

    OTA armor rework

    This isn't correct, I don't think you understand the Combine Armor or SPS system on Astronet. You don't represent the community in any official role or speak for them, those that support this change can come give their feedback here and +1/-1.
  9. Imperial Knight

    OTA armor rework

    We're not looking to remove entire gameplay features without very serious consideration. In most cases they can be changed to fix issues rather than being completely removed or replaced. Keep in mind having to work on replacing existing things takes away time from new features and our roadmap.
  10. Imperial Knight

    OTA armor rework

    Removing having to recharge armor to have damage reduction is literally a buff. Removing gameplay features that were previously highly requested is generally a bad thing if you don't have something better to replace them.
  11. Imperial Knight

    OTA armor rework

    Replacing SPS with constant damage resistance would actually be a buff for OTA, not a nerf. Currently the damage resistance is based on SPS. Lower SPS = lower damage resistance. Higher SPS = higher damage resistance. SPS is lost from being damaged and gained by recharging with Combine Chargers...
  12. Imperial Knight

    HL2RP Garry's Mod - HL2RP Rules

    Updated rules to reflect new city sociostability statuses: Preserved, Marginal, Fractured, Lost.
  13. Imperial Knight

    Have a good vacation!

    Have a good vacation!
  14. Imperial Knight

    Accepted Increase cremator damage against necrotics

    Included in the latest 2.26 update today.
  15. Imperial Knight

    Accepted Looting Animation

    Great suggestion thanks, moved to the planned forum.